Making Of The Tunnel – Using Total Textures

Posted on 20. Nov, 2009 by admin in 3D GRAPHICS, 3D tutorials, Render, TUTORIALS

fig.01

Software Used :

3ds Max, mental ray & Photoshop

Introduction :

For my latest work I choose to reproduce a piece of concept art by Seung Ho Henrik, “The Tunnel” (Fig.01). I thought this would make an interesting choice as far as the textures, the lighting and the general atmosphere involved were concerned. Modeling in this scene was relatively easy; to give shape to the various objects I often started from Primitives and then changed them, handling them as editable poly. Thus in this Making OfI’ll focus on the texturing bit instead.

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