Making of the Rider
Posted on 20. Nov, 2009 by admin in 3D GRAPHICS, 3D tutorials, TUTORIALS

Introduction
This is the 5th challenge that I joined and my first artwork which was a grand winner. I am really happy to say that with all the efforts and hard work I did, it is really worth.
With my previous challenges I can compare and see how my skills improved a lot, I know that I am still far away to be considered as good but I believe I am moving forward and hopefully it won’t stop here.
This is my 3rd attempt to model a big bike, I did the modeling of a Kawasaki and personal designed bike but I did not even finish half of the modeling process! Maybe because I was not committed to finish it since that was a personal work.
When I read about the challenge from CGArena theme “Accident”, without any thinking, I said to myself I want to be in! Without brainstorming and thinking about the concept, I said to myself that this is my chance to continue my desire to model a bike and instantly I decided to do a motorbike racing accident scene.
Yamaha R1 – Modeling
Let’s talk about how I modeled this super sport bike Yamaha YZF-R1.
Maya 2008 was the primary software used for building the entire scene, Photoshop for painting textures, ZBrush for sculpting and After Effects for compositing. Since it is a common subject I did not have hard time finding good reference for modeling the motorcycle. Initially I started building curves to draw the initial base of my mesh then I used brail tools to patch up the meshes.
After patching all the meshes I used attached, detached, global stitch operation to refine the nurbs meshes before converting to polygons.There were several techniques ofmodeling process I used like polygons, nurbs and subD to complete the entire modeling.It was really fun to build this wonderful machine!












One Comment
Cheryl
20. Nov, 2009
You are a very talented artist. I think I need your autograph now, before you become worldwide famous. Great job.
I even cringed a little when I first saw it, going to hurt.
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