<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>Free Photoshop Tutorials, Custom Shapes, Photo Effects, PSD Files and More &#124; Alias3DMedia &#187; Zbrush</title> <atom:link href="http://www.alias3dmedia.com/tag/zbrush/feed" rel="self" type="application/rss+xml" /><link>http://www.alias3dmedia.com</link> <description>Featuring free Photoshop Tutorials on Graphic Design and digital photo effects as well as offering a selection of free   Photoshop Custom Shapes, Photo Edges and other Photoshop Resources.</description> <lastBuildDate>Tue, 31 Jan 2012 07:54:14 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.1.2</generator> <item><title>10 best 3d tutorials</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/10-best-3d-tutorials.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/10-best-3d-tutorials.html#comments</comments> <pubDate>Thu, 26 Aug 2010 15:28:20 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Render]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Zbrush]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[3ds max]]></category> <category><![CDATA[Cinema 4D]]></category> <category><![CDATA[maya]]></category> <category><![CDATA[popular]]></category> <category><![CDATA[Video Tutorials]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=5242</guid> <description><![CDATA[10 best 3d tutorials]]></description> <content:encoded><![CDATA[<h2><span style="color: #000000;">Creating Next-Gen Environment Textures using Total Textures</span></h2><h3><span style="color: #333333;"><a href="http://www.alias3dmedia.com/wp-content/uploads/2010/08/house-render.jpg"><img class="aligncenter size-medium wp-image-5241" title="house render" src="http://www.alias3dmedia.com/wp-content/uploads/2010/08/house-render-545x410.jpg" alt="house render" width="545" height="410" /></a></span>Introduction:</h3><p style="text-align: justify;">Hello,  my name is Daniel Vijoi and I have been  working in the gaming industry for 7  years. My current job is Lead  Texture Artist at AMC Studio, a Romanian game  development company based  in Bucharest. During this time I have worked on many  projects, like  Test Drive  Unlimited (Atari), Mercenaries 2, Saboteur (Pandemic  Studios/EA), Pure (Blackrock  Studios/DISNEY), Rise of Nations &amp;  Rise  of Legends (Big Huge Games/THQ), and other exciting titles yet to  be announced.</p><p style="text-align: justify;">I  decided  to write this tutorial as I noticed a certain lack of interest  for game-related  environmental texturing in the 3D community. This  tutorial is targeted at  medium level users and will present the process  of texturing a photorealistic  building that has already been modelled.  I will focus on the texturing process  in particular, even though the  modelling and UVs are also important for the  final look of the  building.</p><h2 style="text-align: justify;"><span style="color: #3366ff;"><a href="http://www.3dtotal.com/team/Tutorials_3/nextgen_environment_textures/nextgen_enviro_01.php" target="_blank">Read more</a></span></h2><h2><span style="color: #000000;">Creating a Next-Gen Video Game Hot Rod: the Complete Workflow</span></h2><p><span style="color: #333333;"><a href="http://www.alias3dmedia.com/wp-content/uploads/2010/08/Game-Hot-Rod.jpg"><img class="aligncenter size-medium wp-image-5243" title="Game Hot Rod" src="http://www.alias3dmedia.com/wp-content/uploads/2010/08/Game-Hot-Rod-545x363.jpg" alt="Game Hot Rod" width="545" height="363" /></a></span></p><p style="text-align: justify;">Ever wanted to know how the artists create those amazing cars for AAA  video game titles?  Well here’s your chance to find out.  In this  incredible CGTuts+ exclusive tutorial series, you will follow  professional CG artist and teacher Laurens Corijn as he creates a high  quality, next-gen, normal mapped Hot Rod for realtime use.</p><p style="text-align: justify;"><span id="more-2103"> </span></p><p style="text-align: justify;">In this first part of the series, Laurens takes you through the first  planning and design steps, such as gathering inspiration, collecting  reference, and fleshing out the idea, and then demonstrates how to get  started with the first rough blockout of the model.</p><h2 style="text-align: justify;"><span style="color: #3366ff;"><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/" target="_blank">Read more</a></span></h2><h2><span style="color: #000000;">Making  of Tree Room</span></h2><p><a href="http://www.alias3dmedia.com/wp-content/uploads/2010/08/tree-room.jpg"><img class="aligncenter size-medium wp-image-5244" title="tree room" src="http://www.alias3dmedia.com/wp-content/uploads/2010/08/tree-room-545x269.jpg" alt="tree room" width="545" height="269" /></a></p><p style="text-align: justify;">Hi everyone! In this making of I’ll try to show you the process  of  making the “Tree Room” image.   First of all I started to look for some references on  Japanese rooms  and trees because that was the style I wanted to reproduce. In  this  stage I also look for light and texture references.</p><h2 style="text-align: justify;"><span style="color: #3366ff;"><a href="http://www.cgarena.com/freestuff/tutorials/max/treeroom/treeroom.html" target="_blank">Read more</a></span></h2><h2><span style="color: #000000;">Making  of Annie</span></h2><p><a href="http://www.alias3dmedia.com/wp-content/uploads/2010/08/making-of-annie.jpg"><img class="aligncenter size-medium wp-image-5245" title="making of annie" src="http://www.alias3dmedia.com/wp-content/uploads/2010/08/making-of-annie-545x247.jpg" alt="making of annie" width="545" height="247" /></a></p><p style="text-align: justify;">Hi, my name is Florian Falcucci and I am CG  Graphist in  Paris since 1 year. For this character, the idea was to  create a character in a  cartoon style with a good charisma. A woman who  does not let itself be. And I  love the period of the aero postal, with  Amelia Eckhart. The objective was creating  an illustration with a  single character, and discovering other methods for a  best workflow. I  suppose parts of my workflow are not very classical but it is  my  procedure.</p><h2 style="text-align: justify;"><span style="color: #3366ff;"><a href="http://www.cgarena.com/freestuff/tutorials/max/annie/annie.html" target="_blank">Read more</a></span></h2><h2><span style="color: #000000;">How to Animate the Inception Totem with Cinema 4D and Dynamics</span></h2><p style="text-align: justify;"><a href="http://www.alias3dmedia.com/wp-content/uploads/2010/08/Inception-Totem.JPG"><img class="aligncenter size-medium wp-image-5246" title="Inception Totem" src="http://www.alias3dmedia.com/wp-content/uploads/2010/08/Inception-Totem-545x228.jpg" alt="Inception Totem" width="545" height="228" /></a>In this tutorial, I show you how to animate, light and texture the totem  top scene from Inception. I show you how to use the Lathe Nurbs,  Dynamics and noise in your textures to build and texture the scene. Then  I show you how to light the scene with the <a href="http://greyscalegorilla.com/lightkitpro/">HDRI Light Kit Pro</a>. Stay tuned for part 2 of this tutorial where we head into After Effects and do the texturing and compositing.</p><h2 style="text-align: justify;"><span style="color: #3366ff;"><a href="http://greyscalegorilla.com/blog/2010/08/how-to-animate-the-inception-totem-with-cinema-4d-and-dynamics/" target="_blank">Part 1 </a></span></h2><h2><span style="color: #3366ff;"><a href="http://greyscalegorilla.com/blog/2010/08/how-to-animate-the-inception-totem-part-2-after-effects/" target="_blank">Part 2</a></span></h2><h2><span style="color: #000000;">Making  of Angel</span></h2><p><span style="color: #333333;"><a href="http://www.alias3dmedia.com/wp-content/uploads/2010/08/angel.jpg"><img class="aligncenter size-medium wp-image-5247" title="angel" src="http://www.alias3dmedia.com/wp-content/uploads/2010/08/angel-545x284.jpg" alt="angel" width="545" height="284" /></a></span></p><p style="text-align: justify;">Concept &#8211; I didn&#8217;t  create this  model with the purpose of making a real time character; I  wanted to represent a  modeling and concept exercise. That&#8217;s why, the  low-poly phases of this model  are missing from the working process.</p><p>The idea of this project was based on  a <span id="IL_AD3">portrait</span> I&#8217;ve made in ZBrush, and this portrait  inspired me to create a whole  character. I didn&#8217;t have a specific idea  of how this character will look like,  I just wanted to attach him an  interesting body and a pair of wings.</p><h2 style="text-align: justify;"><span style="color: #3366ff;"><a href="http://www.cgarena.com/freestuff/tutorials/zbrush/angel/angel.html" target="_blank">Read more</a></span></h2><h2><span style="color: #000000;">An Introduction to Texturing, Lighting and Rendering Architectural Exteriors</span></h2><p><span style="color: #333333;"><a href="http://www.alias3dmedia.com/wp-content/uploads/2010/08/Architectural-Exteriors.jpg"><img class="aligncenter size-medium wp-image-5248" title="Architectural Exteriors" src="http://www.alias3dmedia.com/wp-content/uploads/2010/08/Architectural-Exteriors-545x379.jpg" alt="Architectural Exteriors" width="545" height="379" /></a></span></p><p style="text-align: justify;">In the field of Architectural Visualization, realism must always be the  1st goal that we strive to accomplish.  In this 3 day tutorial series,  you will gain a solid introduction to valuable lighting and texture  mapping techniques that can be used to achieve realistic architectural  renderings.</p><h2><span style="color: #3366ff;"><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/an-introduction-to-texturing-lighting-and-rendering-architectural-exteriors/" target="_blank">Part 1</a></span></h2><h2><span style="color: #3366ff;"><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/an-introduction-to-texturing-lighting-and-rendering-architectural-exteriors-day-2/" target="_blank">Part 2</a></span></h2><h2><span style="color: #3366ff;"><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/an-introduction-to-texturing-lighting-and-rendering-architectural-exteriors-day-3/" target="_blank">Part 3</a></span></h2><h2><span style="color: #000000;">How to use Volumetric Lighting in Cinema 4D</span></h2><p><span style="color: #333333;"><a href="http://www.alias3dmedia.com/wp-content/uploads/2010/08/glow.JPG"><img class="aligncenter size-medium wp-image-5249" title="glow" src="http://www.alias3dmedia.com/wp-content/uploads/2010/08/glow-545x307.jpg" alt="glow" width="545" height="307" /></a></span></p><p style="text-align: justify;">In this short tutorial, I show you how to use Volumetric Lighting in  Cinema 4D. You can use Volumetric Lights for glows, Shine effects and  also for dramatic backlighting.</p><h2 style="text-align: justify;"><span style="color: #3366ff;"><a href="http://greyscalegorilla.com/blog/2010/08/how-to-use-volumetric-lighting-in-cinema-4d/" target="_blank">Read more</a></span></h2><h2><span style="color: #000000;">Making  of a Formula 1</span></h2><p><span style="color: #333333;"><a href="http://www.alias3dmedia.com/wp-content/uploads/2010/08/Making-of-a-Formula-1.jpg"><img class="aligncenter size-medium wp-image-5250" title="Making of a Formula 1" src="http://www.alias3dmedia.com/wp-content/uploads/2010/08/Making-of-a-Formula-1-545x270.jpg" alt="Making of a Formula 1" width="545" height="270" /></a></span></p><p style="text-align: justify;">Introduction &#8211; I&#8217;ve made this car by the requests of an <span id="IL_AD2">advertising</span> agency  here in Rio de Janeiro.  They need it  completed in less than 3  days&#8230; It should be a generic formula1, ‘because our  client doesn’t  sponsor any&#8230; I asked for more time, but the agency was in a  hurry (as  always&#8230;)</p><p>So I decided to do it by myself&#8230;the <span id="IL_AD1">color scheme</span> of the car is a tribute to  my soccer team Flamengo who is the winner  of the Brazilian soccer championship  of 2009. The car took me one week  to be finished! And here is the small project  overview…</p><p>I’ve looked in the Internet for the official    documents of formula1 in order    to have the right dimensions to model   my own car.</p><h2 style="text-align: justify;"><span style="color: #3366ff;"><a href="http://www.cgarena.com/freestuff/tutorials/max/formula1/formula1.html" target="_blank">Read more</a></span></h2><h2><span style="color: #000000;">Procedural Modeling with MEL Scripts in Maya</span></h2><p style="text-align: justify;"><span style="color: #333333;"><a href="http://www.alias3dmedia.com/wp-content/uploads/2010/08/Procedural-Modeling.jpg"><img class="aligncenter size-medium wp-image-5251" title="Procedural Modeling" src="http://www.alias3dmedia.com/wp-content/uploads/2010/08/Procedural-Modeling-545x307.jpg" alt="Procedural Modeling" width="545" height="307" /></a></span></p><p style="text-align: justify;">This tutorial introduces the exciting possibilities for modeling using  Maya’s MEL scripting language.  In this first part, we will learn the  basics of MEL commands, and create two procedural model scripts that  could be useful in your own workflows.</p><h2 style="text-align: justify;"><span style="color: #3366ff;"><a href="http://cg.tutsplus.com/tutorials/autodesk-maya/procedural-modeling-with-mel-script-in-maya/" target="_blank">Part 1</a></span></h2><h2 style="text-align: justify;"><span style="color: #3366ff;"><a href="http://cg.tutsplus.com/tutorials/autodesk-maya/procedural-modeling-with-mel-scripts-in-maya-day-2/" target="_blank">Part 2</a></span></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/10-best-3d-tutorials.html/feed</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Making Of Cliffside</title><link>http://www.alias3dmedia.com/tutorials/2d-tutorials/photoshop/making-of-cliffside.html</link> <comments>http://www.alias3dmedia.com/tutorials/2d-tutorials/photoshop/making-of-cliffside.html#comments</comments> <pubDate>Tue, 02 Mar 2010 09:50:45 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[2D Graphics]]></category> <category><![CDATA[Digital Painting]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Zbrush]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4676</guid> <description><![CDATA[Making Of Cliffside]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4677" title="cliffside_main" src="http://www.alias3dmedia.com/wp-content/uploads/2010/03/cliffside_main.jpg" alt="cliffside_main" width="510" height="245" /></p><h3><span><strong><strong>Software Used :</strong></strong></span></h3><p>ZBrush, Photoshop &amp; Google SketchUp</p><p>Usually I start working by experimenting with the idea in different forms, lines and colors until I decide how the image should be. Obviously while working on the painting, the image is transforming and the final one might be very different from the original. In this case everything started from a photo of Sorrento which was sent to me by a friend</p><h2><a href="http://www.3dtotal.com/tutorial/zbrush/cliffside_scultping_environment/cliffside_modeling_01.php" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/2d-tutorials/photoshop/making-of-cliffside.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>VIDEO TUTORIAL: Projections in ZBrush</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/zbrush/video-tutorial-projections-in-zbrush.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/zbrush/video-tutorial-projections-in-zbrush.html#comments</comments> <pubDate>Mon, 01 Mar 2010 09:00:00 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Zbrush]]></category> <category><![CDATA[Video Tutorials]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4652</guid> <description><![CDATA[VIDEO TUTORIAL: Projections in ZBrush]]></description> <content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-4653" title="img" src="http://www.alias3dmedia.com/wp-content/uploads/2010/02/img.jpg" alt="img" width="534" height="489" /></p><p style="text-align: justify;">In this video tutorial I will show you many various ways to use the zbrush projections Tools, I will show you how to optimize your mesh. I will show you how to transfer one mesh to another, I will show you how to transfer just parts of one mesh to another this is an easy and fast way to retopology your mesh.</p><p style="text-align: justify;"><a href="http://www.3dm3.com/tutorials/zbrush/projection/" target="_blank"><img class="size-full wp-image-3036 alignnone" title="button" src="http://www.alias3dmedia.com/wp-content/uploads/2009/08/watch_tut-copy.png" alt="button" width="148" height="32" /></a></p><p><script src="http://www.3dm3.com/inc/swfobject.js" type="text/javascript"></script></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/zbrush/video-tutorial-projections-in-zbrush.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Making Of  Who is Spock?</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-who-is-spock.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-who-is-spock.html#comments</comments> <pubDate>Fri, 19 Feb 2010 15:48:51 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Zbrush]]></category> <category><![CDATA[3ds max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4600</guid> <description><![CDATA[Making Of  Who is Spock?]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4601" title="Fig_16_FinalImage" src="http://www.alias3dmedia.com/wp-content/uploads/2010/02/Fig_16_FinalImage.jpg" alt="Fig_16_FinalImage" width="448" height="594" /></p><h3><span><strong>Software Used </strong>:</span></h3><p>Silo, ZBrush, 3ds Max &amp; Photoshop</p><h3><span><strong><strong>Introduction :</strong></strong></span></h3><p>Here is my latest personal work “Who Is Spock”. I wanted to make a Mr Spock of our day, so he could something like a simple astronaut, or even the original Mr Spock himself, who has come to pay us a visit from the future.</p><p>So&#8230; who is Spock?</p><h3><span><strong><strong>Research and Concept :</strong></strong></span></h3><p>I started the work on Spock mostly for fun, after  watching some of the great episodes of the original series of <em>Star Trek</em>. In the beginning I thought it  would be just a great modeling practice subject</p><p>I searched all over the internet for references, but didn&#8217;t found as much images as I expected to, so I thought that I should try a different approach. The best one that came to my mind was to bring Spock more into the present time. It seemed better to bring him to present then to make some Sci-Fi image or some retro image, as it would look like I was just copying the Spock from the TV series.</p><p>So I got some astronaut pictures from Google, and with the references of Spock I’d already gathered, I started modeling, bearing in mind that I was building my concept on the run. I usually build my concept as I&#8217;m modeling. Sometimes this works better, sometimes not, but it gets me to the modeling part more quickly, which is the part I like the most.</p><h2><a href="http://www.3dtotal.com/tutorial/silo/head_modeling_spock_character/character_head_modeling_spock_01.php" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-who-is-spock.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Making Of Papageno The Bird Catcher</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-papageno-the-bird-catcher.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-papageno-the-bird-catcher.html#comments</comments> <pubDate>Wed, 17 Feb 2010 09:34:49 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Zbrush]]></category> <category><![CDATA[maya]]></category> <category><![CDATA[modbox]]></category> <category><![CDATA[Photoshop]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4576</guid> <description><![CDATA[Making Of Papageno The Bird Catcher]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4577" title="image_35_final_render" src="http://www.alias3dmedia.com/wp-content/uploads/2010/02/image_35_final_render.jpg" alt="image_35_final_render" width="512" height="248" /></p><h3><span><strong><strong>Software Used :</strong></strong></span></h3><p><span>ZBrush,  Maya, Photoshop &amp; Mudbox</span></p><h3><span><strong><strong>Concept :</strong></strong></span></h3><p style="text-align: justify;">I’ve always been interested in classic paintings and the old masters who are the fathers of the artistic movement in Europe and the US. This image is one from my Epic and Classical series. I didn’t want to just mimic the same old painters’ styles; with this image I wanted to bring in a new mix of modern techniques with the traditional way of reading a painting. Along the same lines, I decided to mix 3D and 2D to further that contrast in style.</p><p style="text-align: justify;">The references were very important for this piece. The  “Icar” or the Bird Man “Papageno” from the opera <em>The Magic Flute</em> by Mozart inspired me so much, along with a mix of Rococo style and a fantasy mood. The performance here was to bring a certain reality to the scene, but not photorealism. Like the way the old masters such as Rembrandt, Leonardo and Caravaggio did</p><h2 style="text-align: justify;"><a href="http://www.3dtotal.com/tutorial/maya/character_creation_papageno_bird_catcher/bird_catcher_01.php" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-papageno-the-bird-catcher.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Aayla Comiquette Character Modeling</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/aayla-comiquette-character-modeling.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/aayla-comiquette-character-modeling.html#comments</comments> <pubDate>Thu, 04 Feb 2010 09:18:44 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[3ds max]]></category> <category><![CDATA[Zbrush]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4488</guid> <description><![CDATA[Aayla Comiquette Character Modeling]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4489" title="fig14_final_render" src="http://www.alias3dmedia.com/wp-content/uploads/2010/02/fig14_final_render.jpg" alt="fig14_final_render" width="448" height="734" /></p><h2><span><strong><strong>Introduction :</strong></strong></span></h2><p>After seeing a forum topic where the artist showed some 3D prints of comic women, I decided to model my own comiquette. After a search, I chose the character Aayla, from an Adam Hughes sketch</p><h2><a href="http://www.3dtotal.com/tutorial/softimage_xsi/aayla_comiquette_character_creation/aayla_comiquette_character_creation_01.php" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/aayla-comiquette-character-modeling.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Sculpting in ZBrush for 3D Printing</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/sculpting-in-zbrush-for-3d-printing.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/sculpting-in-zbrush-for-3d-printing.html#comments</comments> <pubDate>Sat, 30 Jan 2010 09:53:57 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Video Tutorials]]></category> <category><![CDATA[Zbrush]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4459</guid> <description><![CDATA[Sculpting in ZBrush for 3D Printing]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4460" title="main_01" src="http://www.alias3dmedia.com/wp-content/uploads/2010/01/main_01.jpg" alt="main_01" width="512" height="289" /></p><h2><span><strong><strong>Introduction :</strong></strong></span></h2><p><span>Jeff  Feligon takes you step by step through the process of preparing your ZBrush  sculpture for  3D printing.</span></p><p><span><a href="http://www.3dtotal.com/tutorial/zbrush/sculpting_character_video/character_sculpting_video_01.php" target="_blank"><img class="size-full wp-image-3036 alignnone" title="button" src="http://www.alias3dmedia.com/wp-content/uploads/2009/08/watch_tut-copy.png" alt="button" width="148" height="32" /></a><br /> </span></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/sculpting-in-zbrush-for-3d-printing.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Big Guy</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/big-guy.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/big-guy.html#comments</comments> <pubDate>Mon, 25 Jan 2010 09:04:02 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[3d max]]></category> <category><![CDATA[Zbrush]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4420</guid> <description><![CDATA[Big Guy]]></description> <content:encoded><![CDATA[<p style="text-align: center; "><p style="text-align: center; "><img class="aligncenter size-full wp-image-4421" title="creature_creation_big_guy_final_render" src="http://www.alias3dmedia.com/wp-content/uploads/2010/01/creature_creation_big_guy_final_render.jpg" alt="creature_creation_big_guy_final_render" width="357" height="466" /></p><p>Software Used:</p><p>ZBrush 3.5, 3ds Max, Photoshop</p><table border="0" cellspacing="0" cellpadding="0" width="640"><tbody><tr><td width="76"><h2 style="font-family: Arial, Helvetica, sans-serif; font-weight: bold; color: #ffffff; padding: 0px; margin: 0px;"><span style="font-size: 12px;"><strong><span style="color: #000000;">Introduction</span></strong><span style="color: #000000;">:</span></span></h2></td></tr></tbody></table><tbody><tr><td><p style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; color: #ffffff;"><span style="color: #000000;">I have always been fascinated by Sci Fi and creatures. I wanted to create something from scratch, trying to learn the new ZBrush 3.5 features at the same time. For this character I was inspired by the artwork of </span><span style="color: #000000;">Mass Effect</span><span style="color: #000000;">. I love all the concept art you can find about the game – it has such deep characters and history – and I wanted to make something with the inspiration that it passed to me. I also looked at references of reptiles and mammals to create my creature’s look.</span></p><p style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; color: #ffffff;"><span style="color: #000000;">The history I imagined for this character is that he is from a race of great warriors; you could imagine him on a huge battlefield in the first line of fire. He can be a nice combat mate, but he’s brutal too. He has a deep sense of honour and respect for the enemy, but he can kick ass if he wants to.</span></p><h2><span style="color: #000000;"><a href="http://www.3dtotal.com/tutorial/zbrush/creature_creation_big_guy/big_guy_01.php" target="_blank">Read more</a></span></h2></td></tr></tbody> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/big-guy.html/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>ZBrush Quick Video Tip: Sculpting an Alien Helmet</title><link>http://www.alias3dmedia.com/tutorials/video-tutorials/zbrush-quick-video-tip-sculpting-an-alien-helmet.html</link> <comments>http://www.alias3dmedia.com/tutorials/video-tutorials/zbrush-quick-video-tip-sculpting-an-alien-helmet.html#comments</comments> <pubDate>Fri, 15 Jan 2010 09:47:19 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Video Tutorials]]></category> <category><![CDATA[Zbrush]]></category> <category><![CDATA[3d]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4349</guid> <description><![CDATA[ZBrush Quick Video Tip: Sculpting an Alien Helmet]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4350" title="sculpting_an_alien_helmet" src="http://www.alias3dmedia.com/wp-content/uploads/2010/01/sculpting_an_alien_helmet.jpg" alt="sculpting_an_alien_helmet" width="446" height="280" /></p><h3><span><strong>Introduction</strong>:</span></h3><p>In this video ZBrush Educator Martin Knapp, shows how quickly you can create an alien helmet using ZSpheres, Polypaint, and Polygroups. This powerful ZBrush workflow will give you the tools for creating complex forms the quick and easy way.</p><p><a href="http://www.3dtotal.com/tutorial/zbrush/sculpting_an_alien_helmet_video/alien_helmet.php" target="_blank"><img class="size-full wp-image-3036 alignnone" title="button" src="http://www.alias3dmedia.com/wp-content/uploads/2009/08/watch_tut-copy.png" alt="button" width="148" height="32" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/video-tutorials/zbrush-quick-video-tip-sculpting-an-alien-helmet.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Amazing Obama 3D</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/amazing-obama-3d.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/amazing-obama-3d.html#comments</comments> <pubDate>Thu, 14 Jan 2010 09:09:34 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[Zbrush]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4342</guid> <description><![CDATA[Amazing Obama 3D]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4343" title="obama-3d" src="http://www.alias3dmedia.com/wp-content/uploads/2010/01/obama-3d.jpg" alt="obama-3d" width="512" height="320" /></p><p style="text-align: justify;">This is a personal project that I&#8217;ve been planning for quite some time, and will be part of my demo-reel. Being aware of the amount of work ahead of me, the hours spent, and considering this will last for only a few seconds on the video, I decided to go ahead and model with all there is to it, starting on concepts, then on a simple but functional Basemesh, refining it on ZBrush, Multipass rendering and post-production in Photoshop.</p><p>It is all part of the pipeline on character development, and there are many other steps in Maya that weren&#8217;t necessary on this case, such as rigging for animating the model as a <strong>digital puppet, blend shapes that form the face expressions, and all the animation process with timeline, manipulation of animation curves, trax, etc. After going through all these steps, there&#8217;s still rendering, post production, sound editing, final edition, etc.</strong></p><p>This is such a demanding, long lasting and complex process, that animation studios and producers have groups of professionals, specially trained for each part of the process, and a 30 second TV ad can easily take 12 hours &#8211; or more &#8211; a day of a hard working staff, for about a couple of months.</p><p>Heavy stuff, but extremely gratifying, and considering the investment on mastering all techniques involved, this kind of job is often well payed.</p><p>Let&#8217;s get to the point, Obama&#8217;s making of.</p><h2><a href="http://abduzeedo.com/amazing-obama-3d" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/amazing-obama-3d.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Making of Red Hulk</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-red-hulk.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-red-hulk.html#comments</comments> <pubDate>Tue, 12 Jan 2010 09:05:50 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Zbrush]]></category> <category><![CDATA[3ds max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4327</guid> <description><![CDATA[Making of Red Hulk]]></description> <content:encoded><![CDATA[<h3><img class="aligncenter size-full wp-image-4328" title="Rulk_final2" src="http://www.alias3dmedia.com/wp-content/uploads/2010/01/Rulk_final2.jpg" alt="Rulk_final2" width="446" height="347" /></h3><h3><span><strong>Software Used:</strong></span></h3><p><span>3ds Max, ZBrush and Toolbag</span><br /> <span>Since childhood, I&#8217;ve been a big fan of comic books and have always tried to include some of this style in my work. I recently had the opportunity to participate in an annual contest hosted by renowned GameArtisans.org site, the Comicon Challenge 2009. The challenge consisted of creating a representation of a favorite action character from a comic book, no matter if it was hero, heroine or villain. As this is a competition specifically related to character creation for games, there were some restrictions like not being able to use more than 10k triangles in the final model and having to create 2048&#215;2048 texture maps.</span></p><h3><span><strong>Idea</strong>:</span></h3><p><span>One of the comic book and movie characters and that I have consistently followed is the Incredible Hulk. I’ve always wanted to make one that looked as real as the movies, but had the likeness of the comics. But because there are so many versions created by different artists already and an equal number of representations in 3D, I thought about doing an unusual one.</span></p><p>Thus was idea of making Red Hulk was born. He’s a character not well known in movies or games, or even in comic books. The character is an evil version of Hulk, created by Jeph Loeb and Ed McGuiness (one of my favorite comic artists) and according to them, he is more aggressive and intelligent, besides having all the abilities of Hulk. The main difference with the original Hulk is that Red Hulk does not become stronger with anger, but rather radiates increasing levels of gamma radiation. In some editions, he is also called Rulk to distinguish him from the original Hulk character, but personally I prefer the original name.</p><p>Keeping all of this in mind, I began searching and collecting images that I could use as a references for creating my own version of this strong character. Then I began work on this new challenge.</p><h2><span><a href="http://www.3dtotal.com/tutorial/3d_studio_max/red_hulk_character_creation/red_hulk_01.php" target="_blank">Read more</a><br /> </span></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-red-hulk.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Making of DinoMonster</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-dinomonster.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-dinomonster.html#comments</comments> <pubDate>Fri, 08 Jan 2010 15:03:56 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Zbrush]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4301</guid> <description><![CDATA[Making of DinoMonster]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4302" title="header" src="http://www.alias3dmedia.com/wp-content/uploads/2010/01/header.jpg" alt="header" width="468" height="191" /></p><p style="text-align: justify;"><span>I love comics, cartoons, movies, video games, and can’t stop admiring all the great art spawned trough that mediums.</span></p><p>A dream from my childhood, to become professional CGI artist (after seeing Jurassic Park 1993) combined with my affection towards Dinosaurs that I started liking since I was a 10 years old, resulted in DinoMonsters concept. Idea behind DinoMonsters actually came to me when I was modeling one <a href="http://www.cgarena.com/freestuff/tutorials/zbrush/dinosaur/dinosaur.html">Dinosaur model</a>.</p><p> I started thinking how cool would be to make humanized dinosaur, or a dinosaurized man. That’s how it all started, and before you knew it, I made up 6 <span id="IL_AD1">characters</span>. At first I thought I had original idea, but later I discovered several similar concepts involving Dino man characters. So, you could say, they aren’t original, but by the great feedback I received from the 3D community from different forums, I guess I did a good job.</p><p>The difficult part of DinoMonsters was to give them all distinctive look, and again, to keep the visuals together, as if they belong to the same team, and exist in the same universe. As an aspiring <span id="IL_AD4">character artist</span>, thinking about characters is more of a reflex to me.</p><p>So, making them apart was easy, but getting them out of the head and into viewport is more challenging. But even if it was hard at some point to create them, with today’s great software it is all achievable.</p><p>When you think about making something like this in 3d apps like Maya or Max few years ago, it would take three times longer period to get it done, and still wouldn’t look as nice as it looks today. We, who love and live CGI, are lucky to be living in renaissance era of CGI. It’s on us now to make it memorable by producing great and inspiring imagery for our future ancestors.</p><h2 style="text-align: justify;"><span><a href="http://www.cgarena.com/freestuff/tutorials/zbrush/dinomonster/dinomonster.html" target="_blank">Read more</a><br /> </span></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-dinomonster.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Creating Rock Arch</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/creating-rock-arch.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/creating-rock-arch.html#comments</comments> <pubDate>Sun, 27 Dec 2009 09:12:01 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Zbrush]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[3ds max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4206</guid> <description><![CDATA[Creating Rock Arch]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4205" title="header" src="http://www.alias3dmedia.com/wp-content/uploads/2009/12/header2.jpg" alt="header" width="442" height="109" /></p><p style="text-align: left;"><span>Hello, this is a tutorial about making a rock arch and then prepare the model for game engine. It&#8217;s simple and fast and shows only the basics. This tutorial is not for beginners, you will need to have some knowledge about polygon modeling, make the uv&#8217;s of the model, import/export operations, have to be familliar with ZBrush a bit and with photoshop too.</span></p><p>Applications used are 3ds max, ZBrush 3.5R3, Photoshop and UDK  /Unreal Engine 3/.  So let&#8217;s begin.</p><p>First I&#8217;ve made the sample foundation of the arch in 3ds max and then imported the model to ZBrush as obj. file</p><h2 style="text-align: left;"><span><a href="http://www.cgarena.com/freestuff/tutorials/zbrush/rockarch/rockarch.html" target="_blank">Read more</a><br /> </span></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/creating-rock-arch.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Making of Alien Baby</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-alien-baby.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-alien-baby.html#comments</comments> <pubDate>Fri, 25 Dec 2009 09:46:20 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Zbrush]]></category> <category><![CDATA[3ds max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4188</guid> <description><![CDATA[Making of Alien Baby]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4189" title="3dtotal_makingof_zbrush_alien_baby_final" src="http://www.alias3dmedia.com/wp-content/uploads/2009/12/3dtotal_makingof_zbrush_alien_baby_final.jpg" alt="3dtotal_makingof_zbrush_alien_baby_final" width="446" height="672" /></p><h3><span><strong>Software Used</strong>:</span></h3><p><span>ZBrush &amp; 3ds Max</span></p><h3><span><strong>Concept</strong>:</span></h3><p><span>This alien baby was an old idea, which I first sculpted with clay five years ago. The clay sculpture was now a good reference for this 3D project – in fact, it was the only reference</span></p><h2><span><a href="http://www.3dtotal.com/tutorial/zbrush/makingof_alien_baby/alien_baby_01.php" target="_blank">Read more</a><br /> </span></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-alien-baby.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>ZBrush 3.5 R3 New Features</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/zbrush-3-5-r3-new-features.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/zbrush-3-5-r3-new-features.html#comments</comments> <pubDate>Wed, 23 Dec 2009 09:42:47 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Video Tutorials]]></category> <category><![CDATA[Zbrush]]></category> <category><![CDATA[3d]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4169</guid> <description><![CDATA[ZBrush 3.5 R3 New Features]]></description> <content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-4170" title="12_12_zbrush35_r3_large" src="http://www.alias3dmedia.com/wp-content/uploads/2009/12/12_12_zbrush35_r3_large.jpg" alt="12_12_zbrush35_r3_large" width="518" height="315" /></p><p style="text-align: justify;">This is a sneak peak at part 2 of our ZBrush 3.5 training series and has 45 minutes of training that goes over new features in ZBrush 3.5 R3. The instructor goes over such featues as quicksketch, new brushes, subtools, groups, masks, and more.</p><p style="text-align: justify;"><a href="http://eat3d.com/free/zbrush-35-r3-new-features" target="_blank"><img class="size-full wp-image-3036 alignnone" title="button" src="http://www.alias3dmedia.com/wp-content/uploads/2009/08/watch_tut-copy.png" alt="button" width="148" height="32" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/zbrush-3-5-r3-new-features.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>ZBrush 3.5R3 Tutorial Movie</title><link>http://www.alias3dmedia.com/tutorials/video-tutorials/zbrush-3-5r3-tutorial-movie.html</link> <comments>http://www.alias3dmedia.com/tutorials/video-tutorials/zbrush-3-5r3-tutorial-movie.html#comments</comments> <pubDate>Sat, 19 Dec 2009 09:28:29 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Video Tutorials]]></category> <category><![CDATA[Zbrush]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4132</guid> <description><![CDATA[ZBrush 3.5R3 Tutorial Movie]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4167" title="ghuy" src="http://www.alias3dmedia.com/wp-content/uploads/2009/12/ghuy.JPG" alt="ghuy" width="459" height="278" /></p><p style="text-align: justify;">Now that <strong><span style="color: #ff8c00;">Z</span><span style="color: white;"><span style="color: #808080;">Brush 3.</span>5</span><span style="color: darkorange;">R3</span></strong> has been released, I would like to share with you a tutorial movie that demonstrates some of the new<br /> features of R3. This movie was recorded during one of the beta cycles of R3. The newly released ZBrush 3.5R3 contains all the<br /> features demonstrated in this movie, as well as features that have been added since then.</p><p>I hope that you&#8217;ll enjoy this movie and be inspired to create your own &#8216;polished&#8217; models using the techniques demonstrated here.</p><div style="text-align: center;"><strong><span style="color: darkorange;">Have a happy holiday season and joyful ZBrushing</span></strong><img title="Smile" src="http://www.zbrushcentral.com/images/smilies/smile.gif" border="0" alt="" /></div><div style="text-align: left;"><a href="http://www.zbrushcentral.com/showthread.php?t=078030" target="_blank"><img class="size-full wp-image-3036 alignnone" title="button" src="http://www.alias3dmedia.com/wp-content/uploads/2009/08/watch_tut-copy.png" alt="button" width="148" height="32" /></a></div> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/video-tutorials/zbrush-3-5r3-tutorial-movie.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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