Tag Archives: Render
10 best 3d tutorials
Posted on 26. Aug, 2010 by admin.
Creating Next-Gen Environment Textures using Total Textures
Introduction:
Hello, my name is Daniel Vijoi and I have been working in the gaming industry for 7 years. My current job is Lead Texture Artist at AMC Studio, a Romanian game development company based in Bucharest. During this time I have worked on [...]
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Making of Batman Desertstorm
Posted on 01. Apr, 2010 by admin.
Hello everyone, here I will explain the few steps that were involved in the making of Batman Desertstorm for the Comicon Challenge ‘09.
First I made the base mesh for all the parts separately. I usually make the head, torso and hands as one basemesh, but sculpting hard surface means subdivision levels go really high, so [...]
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Making of Garage
Posted on 27. Mar, 2010 by admin.
Introduction
Hi all! It’s a pleasure for me to give you an overall view of this project! This image started last summer… Due to vacation I decided to take a model from our short in development and use it to study lighting and shading with a cartoony look. I wanted to create an ambient with [...]
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Making Of German Soldier Bust
Posted on 26. Mar, 2010 by admin.
Introduction
Hello my name is Rafael, I’m from Brazil and I’m here to show soon on this personal project that German Soldier Bust developed. The idea of creating a bust of a soldier, came the need to not have seen anything of this digital character so controversial. I maturing the idea of seeking references and finally [...]
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Making of Worker Robot
Posted on 26. Mar, 2010 by admin.
Software Used:
3ds Max, VRay & Photoshop
Introduction:
The first time I watched Brazil by Terry Gilliam, I was so excited that I wanted to life in that town. I was affected by the technology that people were using, the difference in computers, transport, weapons, architecture and even dress styles. This technology, despite its gravity, made me [...]
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Making of Classic Living Room
Posted on 12. Feb, 2010 by admin.
This is my first Making Of; it was a personal challenge in which I wanted to learn everything possibly refers to interiors. I will try to briefly explain the process of creating my image “Classic Living Room “. I used 3dsmax for the main development of the image and V-Ray as renderer. Also use the [...]
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Create a Gorgeous Abstract Greeble Scene in Cinema 4D
Posted on 08. Feb, 2010 by admin.
In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling. Loft NURBS, Sweep NURBS, Formula object, Structure tools, and Visible light will be used to create the scene, and Advanced Render will be applied to generate the final image. You will also [...]
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Making of S-Force
Posted on 29. Jan, 2010 by admin.
Software Used:
3ds Max, ZBrush, Photoshop and BodyPaint
Whenever I try to make a new character, I always try to give that character a particular personality which is different from all my other characters. For “S-Force”, I decided I wanted to make a female character that was not only sexy, but also kind of powerful.
This was the [...]
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Making of Distributor
Posted on 28. Jan, 2010 by admin.
Software Used:
3ds Max, VRay and Photoshop
Concept:
The main idea of this image was to create an atmospheric environment with a sci-fi setting. So I settled on the idea of a dimly lit room with a massive old distributer, dilapidated walls and plenty of rusty pipes.
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Create an Abstract Armored Sphere Scene in Cinema 4D
Posted on 23. Jan, 2010 by admin.
In this tutorial you will learn how to create a complex abstract Armored Sphere scene in Cinema 4D. You will use structure tools (such as Extrude and Extrude Inner), HyperNURBS, and the Danel shader to create the scene, and then render it with Advanced Render, and finally add some depth of field in Photoshop.
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Creating HighPoly Beretta in 3DS MAX
Posted on 22. Jan, 2010 by admin.
In This tutorial I will show my way of creating high poly weapon in 3d max.
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Making of the Hammerburst II
Posted on 22. Jan, 2010 by admin.
Hello everyone! I will try to show you how I proceeded to get the Hammerburst II from “Gears of War 2″ done. So I will try to explain my modeling texturing rendering and final compositing work flow for it.
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Ace Ventura
Posted on 15. Jan, 2010 by admin.
introduction
First and foremost , I do not know how to emphasize my idol more than I already have. If it weren’t for Jim Carrey, I would not have been a CG artist.
Ace Ventura is my favourite character among all of the movies he has acted. To me he was at his best. That was when [...]
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Making Of 1964 Peugeot 404
Posted on 04. Jan, 2010 by admin.
Software Used :
Softimage (XSI) and Photoshop
Introduction :
When modeling a car I generally try to find something different to build, something I haven’t seen before (in 3D). I enjoy modeling older cars because I find their shape more fascinating than modern cars. Sometimes I have an idea of the final image I want to achieve. Originally, [...]
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Studio Rendering with 3ds Max and Vray
Posted on 01. Jan, 2010 by admin.
Where 3d product visualization is concerned, one of the most important techniques for achieving realistic high quality images, is your ability to create studio renders. In this detailed 4 part tutorial you will learn every step necessary to create your own high quality studio renders with Vray and 3ds Max.
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Create a Photorealistic Car Render using 3DS Max and Vray
Posted on 01. Jan, 2010 by admin.
Whenever you see highly realistic images of CG cars, you may think that it is an incredibly difficult process to arrive at such a high quality result…this is not actually the case. In this tutorial, Sumeet Gupta will show you how easy it can be to create a photorealistic car render using 3DS Max and [...]
