Tag Archives: CG NEWS

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Posted on 16. Jan, 2010 by admin.

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“We thought the renders looked pretty real, but when you put on the glasses, you believe it even more because now you can see both sides of the face at the same time because your eyes are far enough apart to take in that information.” – Guy Williams, VFX Supervisor
James Cameron may be the King [...]

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Avatar: Making the Movie

Avatar: Making the Movie

Posted on 28. Dec, 2009 by admin.

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The long-awaited Avatar finally opens today from Twentieth Century Fox and, as you’ve read by now, actually lives up to all the hype about transporting us in a much more visceral and immersive way. I spoke to James Cameron by phone last week from the London junket, and he really enjoyed geeking out for us.
Read [...]

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ZBrush 3.5 RC3 New Features

ZBrush 3.5 RC3 New Features

Posted on 04. Dec, 2009 by admin.

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ZBrush 3.5 aims to bring you creative freedom and an end to technical constraints. With new features like ZSpheres II, ZSketch, Quick Sketch, Surface Noise, Planar brushes and many other new enhancements, your art will reach a whole new level.
With this new version, we have refined and added to ZBrush’s already exceptional toolset, improving the [...]

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Pixologic ZBrush 3.5

Pixologic ZBrush 3.5

Posted on 24. Oct, 2009 by admin.

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Joseph Drust
Senior Character Artist
Vicious Cycle Software.
The new features in ZBrush 3.5 allow myself as an artist to explore my creative freedoms even further then before. The Pixologic team has really outdone themselves, ZBrush 3.5 is sculpting with real clay (but with undoes, symmetry, and about a thousand other additions.)

Backtrack
The introduction of the new Backtrack settings [...]

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Pixar announces RenderMan Pro Server 15.0

Pixar announces RenderMan Pro Server 15.0

Posted on 04. Oct, 2009 by admin.

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With the release of version 15.0 of its RenderMan Pro Server, Pixar Animation Studios introduces many powerful innovations. This includes unlimited threading per machine, volume primitives, important additions to the RSL, support for Disney’s forthcoming open-source Ptex per-face painted textures, imager shaders, an API for subdivision surfaces, and more. RenderMan Pro Server 15.0 also delivers [...]

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Holographic GPU renders at near real-time speeds

Holographic GPU renders at near real-time speeds

Posted on 08. Sep, 2009 by admin.

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Researchers develop specialized hardware to render holographic projections at near real-time speeds. The framerate leaves a bit to be desired, however, so don’t throw your 3D glasses away just yet.
If the resurgence of 3D glasses at local cinemas are any indication, we all want a bit more, ahem, depth to our cinematic experience. Unfortunately, the [...]

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Autodesk Entertainment Creation Suites 2010 — Coming Soon

Autodesk Entertainment Creation Suites 2010 — Coming Soon

Posted on 05. Aug, 2009 by admin.

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Autodesk Entertainment Creation Suites 2010 — Coming Soon
The Autodesk® Entertainment Creation Suites offer creativity and productivity for less. Purchasing a suite saves you 35 percent* on the cost of buying all 3 products separately.

Explore more creative ideas faster. Meet challenging production demands and exceed audience expectations with suites that include industry-leading 3D modeling, animation, [...]

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Sony’s MotionPortrait turns photos into 3D animations

Sony’s MotionPortrait turns photos into 3D animations

Posted on 24. Jul, 2009 by admin.

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We don’t pretend to understand the Japanese, we usually just nod graciously and smile when they dazzle us with their consumer electronics and robots. But Sony’s MotionPortrait is different, SolidAlliance different. The technology creates 3D graphics from 2D stills of human faces. The 3D faces can then be animated semi-realistically using standard computer graphics. In [...]

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Blue Sky Studios completes ice-breaking VFX

Blue Sky Studios completes ice-breaking VFX

Posted on 19. Jul, 2009 by admin.

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Blue Sky Studios completes ice-breaking VFX
for final frolic with Sid and Scrat.
Snow prints, rivers of lava, lava falls, exhaust, debris, bubbles, high viscous fluids, geysers, stink bombs, dust and steam. These are just a fraction of the effects needed for ‘Ice Age: Dawn of the Dinosaurs’. Blue Skys’ Effects Supervisor Kirk Garfield faced an imposing [...]

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The Era of Classical CG

The Era of Classical CG

Posted on 21. May, 2009 by admin.

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An interview with David Hockney caught my eye this week in The Guardian. The world-renowned artist had turned his hand to a spot of CG art and seemed to be quite impressed. For me the interview was a mixture of encouraging signs of a ‘traditional artist’ starting to grasp the titanic opportunities of computer graphics, [...]

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Mark Breakspear

Mark Breakspear

Posted on 20. May, 2009 by admin.

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Mark Breakspear
Digging the Invisible.
Visual Effects Supervisor Mark Breakspear’s career path bends him toward virtual environments.

When Mark Breakspear, visual effects supervisor at Rainmaker UK finished work on the film “Da Vinci Code,” he took a bold step. Because “Da Vinci Code” director Ron Howard couldn’t film inside San Sulpice church in Paris, Rainmaker had created a [...]

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Chris Stoski

Chris Stoski

Posted on 15. May, 2009 by admin.

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‘Star Trek’ supervising matte painter Chris Stoski takes command to create his own ‘Wishes and Wants’.
Chris Stoski has worked in many places including Matte World Digital, ILM and just recently started working with Doug Chiang at Image Movers Digital (IMD). He was at ILM for five years and for the past two he’s been Supervising [...]

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Flash vs. Silverlight: What Suits Your Needs Best?

Flash vs. Silverlight: What Suits Your Needs Best?

Posted on 11. May, 2009 by admin.

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With the release of Silverlight 1.0 and its subsequent versions, a debate started among designers and developers regarding choosing between Flash and Silverlight. Silverlight faces difficulties in capturing the market because of the maturity of Flash. However, Silverlight has managed to keep up by including certain features that designers and developers have always wanted to [...]

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Pixar Releases RenderMan Studio 2.0 & RenderMan for Maya 3.0

Pixar Releases RenderMan Studio 2.0 & RenderMan for Maya 3.0

Posted on 10. May, 2009 by admin.

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Pixar Animation Studios released version 2.0 of RenderMan Studio and version 3.0 of RenderMan for Maya. Built on the common foundation of Pixar’s core rendering technology, both releases feature substantial performance enhancements for production rendering, including faster multi-threading, optimized ray tracing, and other enhancements that will dramatically impact most scenes. New levels of customization will [...]

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Amazing 3D immersion technology

Amazing 3D immersion technology

Posted on 07. May, 2009 by admin.

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Thanks to the good folks at WATG’s Wimberly Labs, we got a tour today of some truly remarkable visualization and collaboration technology, including EON Reality’s immersive 3D room.

The cave (or iCube, as we’re told they would prefer we call it) is comprised of three white walls and a floor, all about 10′ x 10′ in [...]

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Mind-controlled wheelchair prototype is truly, insanely awesome

Mind-controlled wheelchair prototype is truly, insanely awesome

Posted on 06. May, 2009 by admin.

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A research team of the University of Zaragoza has developed a prototype of a brain-actuated wheelchair. During May 2008, five subjects, only using their thoughts, successfully carried navigation and manoeuvrability tasks with the wheelchair in the University. The non-invasive method to record the human neural activity was the EEG and the wheelchair was robotized and [...]

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