Tag Archives: CG NEWS

Avatar

Avatar

Posted on 16. Jan, 2010 by admin.

0

“We thought the renders looked pretty real, but when you put on the glasses, you believe it even more because now you can see both sides of the face at the same time because your eyes are far enough apart to take in that information.” – Guy Williams, VFX Supervisor
James Cameron may be the King [...]

Continue Reading

Avatar: Making the Movie

Avatar: Making the Movie

Posted on 28. Dec, 2009 by admin.

0

The long-awaited Avatar finally opens today from Twentieth Century Fox and, as you’ve read by now, actually lives up to all the hype about transporting us in a much more visceral and immersive way. I spoke to James Cameron by phone last week from the London junket, and he really enjoyed geeking out for us.
Read [...]

Continue Reading

ZBrush 3.5 RC3 New Features

ZBrush 3.5 RC3 New Features

Posted on 04. Dec, 2009 by admin.

0

ZBrush 3.5 aims to bring you creative freedom and an end to technical constraints. With new features like ZSpheres II, ZSketch, Quick Sketch, Surface Noise, Planar brushes and many other new enhancements, your art will reach a whole new level.
With this new version, we have refined and added to ZBrush’s already exceptional toolset, improving the [...]

Continue Reading

Pixologic ZBrush 3.5

Pixologic ZBrush 3.5

Posted on 24. Oct, 2009 by admin.

0

Joseph Drust
Senior Character Artist
Vicious Cycle Software.
The new features in ZBrush 3.5 allow myself as an artist to explore my creative freedoms even further then before. The Pixologic team has really outdone themselves, ZBrush 3.5 is sculpting with real clay (but with undoes, symmetry, and about a thousand other additions.)

Backtrack
The introduction of the new Backtrack settings [...]

Continue Reading

Pixar announces RenderMan Pro Server 15.0

Pixar announces RenderMan Pro Server 15.0

Posted on 04. Oct, 2009 by admin.

0

With the release of version 15.0 of its RenderMan Pro Server, Pixar Animation Studios introduces many powerful innovations. This includes unlimited threading per machine, volume primitives, important additions to the RSL, support for Disney’s forthcoming open-source Ptex per-face painted textures, imager shaders, an API for subdivision surfaces, and more. RenderMan Pro Server 15.0 also delivers [...]

Continue Reading

Holographic GPU renders at near real-time speeds

Holographic GPU renders at near real-time speeds

Posted on 08. Sep, 2009 by admin.

0

Researchers develop specialized hardware to render holographic projections at near real-time speeds. The framerate leaves a bit to be desired, however, so don’t throw your 3D glasses away just yet.
If the resurgence of 3D glasses at local cinemas are any indication, we all want a bit more, ahem, depth to our cinematic experience. Unfortunately, the [...]

Continue Reading

Autodesk Entertainment Creation Suites 2010 — Coming Soon

Autodesk Entertainment Creation Suites 2010 — Coming Soon

Posted on 05. Aug, 2009 by admin.

0

Autodesk Entertainment Creation Suites 2010 — Coming Soon
The Autodesk® Entertainment Creation Suites offer creativity and productivity for less. Purchasing a suite saves you 35 percent* on the cost of buying all 3 products separately.

Explore more creative ideas faster. Meet challenging production demands and exceed audience expectations with suites that include industry-leading 3D modeling, animation, [...]

Continue Reading

Sony’s MotionPortrait turns photos into 3D animations

Sony’s MotionPortrait turns photos into 3D animations

Posted on 24. Jul, 2009 by admin.

0

We don’t pretend to understand the Japanese, we usually just nod graciously and smile when they dazzle us with their consumer electronics and robots. But Sony’s MotionPortrait is different, SolidAlliance different. The technology creates 3D graphics from 2D stills of human faces. The 3D faces can then be animated semi-realistically using standard computer graphics. In [...]

Continue Reading

Blue Sky Studios completes ice-breaking VFX

Blue Sky Studios completes ice-breaking VFX

Posted on 19. Jul, 2009 by admin.

0

Blue Sky Studios completes ice-breaking VFX
for final frolic with Sid and Scrat.
Snow prints, rivers of lava, lava falls, exhaust, debris, bubbles, high viscous fluids, geysers, stink bombs, dust and steam. These are just a fraction of the effects needed for ‘Ice Age: Dawn of the Dinosaurs’. Blue Skys’ Effects Supervisor Kirk Garfield faced an imposing [...]

Continue Reading

The Era of Classical CG

The Era of Classical CG

Posted on 21. May, 2009 by admin.

0

An interview with David Hockney caught my eye this week in The Guardian. The world-renowned artist had turned his hand to a spot of CG art and seemed to be quite impressed. For me the interview was a mixture of encouraging signs of a ‘traditional artist’ starting to grasp the titanic opportunities of computer graphics, [...]

Continue Reading