Tag Archives: 3d

10 best 3d tutorials

10 best 3d tutorials

Posted on 26. Aug, 2010 by admin.

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Creating Next-Gen Environment Textures using Total Textures
Introduction:
Hello, my name is Daniel Vijoi and I have been working in the gaming industry for 7 years. My current job is Lead Texture Artist at AMC Studio, a Romanian game development company based in Bucharest. During this time I have worked on [...]

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Stylized Character Modeling in Maya 2010

Stylized Character Modeling in Maya 2010

Posted on 14. May, 2010 by admin.

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Introduction:
This tutorial is designed for beginners, who are attempting to make their first “cartoony” or stylized characters. It was created in Maya 2010 in conjunction with the Animation Workshop school in Denmark. The tutorial is recorded in real time, with no ’skipping ahead’ or double speed, so [...]

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Making of The Princess

Making of The Princess

Posted on 30. Apr, 2010 by admin.

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Introduction & Refrences :
Hello guys, my name is Marcos Nicacio and I’m here to show you the process I used to create my recent work: The Princess.
This project was requested by Nitroglicerina studio, and they provided to me a sketch  I was then free to create my vision of [...]

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Making of Deep Water Marine

Making of Deep Water Marine

Posted on 10. Apr, 2010 by admin.

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Software Used: XSI, ZBrush and Photoshop
Concept:
The first thing I needed to do was to pre-plan my project. This was important because my main focus was on my character modelling reel, and so I wanted to make the image work from all angles and be able to move. With these goals in mind, I firstly needed [...]

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Making of Batman Desertstorm

Making of Batman Desertstorm

Posted on 01. Apr, 2010 by admin.

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Hello everyone, here I will explain the few steps that were involved in the making of Batman Desertstorm for the Comicon Challenge ‘09.
First I made the base mesh for all the parts separately. I usually make the head, torso and hands as one basemesh, but sculpting hard surface means subdivision levels go really high, so [...]

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ParticleFlow, TreeProxies tutorials

ParticleFlow, TreeProxies tutorials

Posted on 27. Mar, 2010 by admin.

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Download project File

Evermotion ParticleFlow TreeProxies from evermotion on Vimeo.
http://www.evermotion.org

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Making of Garage

Making of Garage

Posted on 27. Mar, 2010 by admin.

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Introduction
Hi all! It’s a pleasure for me to give you an overall view of this project! This image started last summer… Due to vacation I decided to take a model from our short in development and use it to study lighting and shading with a cartoony look. I wanted to create an ambient with [...]

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Making Of German Soldier Bust

Making Of German Soldier Bust

Posted on 26. Mar, 2010 by admin.

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Introduction
Hello my name is Rafael, I’m from Brazil and I’m here to show soon on this personal project that German Soldier Bust developed. The idea of creating a bust of a soldier, came the need to not have seen anything of this digital character so controversial. I maturing the idea of seeking references and finally [...]

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Making of Worker Robot

Making of Worker Robot

Posted on 26. Mar, 2010 by admin.

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Software Used:
3ds Max, VRay & Photoshop
Introduction:
The first time I watched Brazil by Terry Gilliam, I was so excited that I wanted to life in that town. I was affected by the technology that people were using, the difference in computers, transport, weapons, architecture and even dress styles. This technology, despite its gravity, made me [...]

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Working With Photographic Reference

Working With Photographic Reference

Posted on 22. Mar, 2010 by admin.

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Introduction:
This 3 part video tutorial by ten24’s James Busby will show the process of preparing and using photographic reference to create realistic human characters. Part 1 will show the steps taken in Photoshop with parts 2 and 3 focusing on the methods used in Lightwave. Also available for download with this tutorial is the base [...]

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Making of Ayasha – Indian Hero

Making of Ayasha – Indian Hero

Posted on 02. Mar, 2010 by admin.

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Before start designing any character you must know the characteristics of the character like what is the age, from which background character is coming, what was the objective etc…? So before I start to design my character I spotted some characteristic for that, and because my style is cartoony I would like my character be [...]

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Making Of Aston Martin V8 Vantage

Making Of Aston Martin V8 Vantage

Posted on 22. Feb, 2010 by admin.

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Software Used :
Maya & Photoshop
Introduction :
This model started as part of a school assignment in a course I took a couple of years ago, which focused on hard surface modeling. After the course was done, I didn’t feel like working on the car again, since I thought it was finished and presentable (and besides, [...]

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How to Create Really Cool Light Effects

How to Create Really Cool Light Effects

Posted on 18. Feb, 2010 by admin.

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In this tutorial, I will show you how create really cool and exceptional light effects using Photoshop and a bit of 3ds Max. Let’s get started!
Read more

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How to make a Cascading Text Animation

How to make a Cascading Text Animation

Posted on 18. Feb, 2010 by admin.

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Final Render

PART 1

In this tutorial, I show you how to make a fun cascading text effect shown below using Cinema 4D. Mograph, shader effectors, step effectors, and extrude nurbs. I also show you how to light the scene by using some reflective white cards and my upcoming Studio Light Kit.
PART 2

In the second part of [...]

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Making of Classic Living Room

Making of Classic Living Room

Posted on 12. Feb, 2010 by admin.

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This is my first Making Of; it was a personal challenge in which I wanted to learn everything possibly refers to interiors. I will try to briefly explain the process of creating my image “Classic Living Room “. I used 3dsmax for the main development of the image and V-Ray as renderer. Also use the [...]

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Create a Gorgeous Abstract Greeble Scene in Cinema 4D

Create a Gorgeous Abstract Greeble Scene in Cinema 4D

Posted on 08. Feb, 2010 by admin.

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In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling. Loft NURBS, Sweep NURBS, Formula object, Structure tools, and Visible light will be used to create the scene, and Advanced Render will be applied to generate the final image. You will also [...]

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