Tag Archives: 3d
Making of Ayasha – Indian Hero
Posted on 02. Mar, 2010 by admin.
Before start designing any character you must know the characteristics of the character like what is the age, from which background character is coming, what was the objective etc…? So before I start to design my character I spotted some characteristic for that, and because my style is cartoony I would like my character be [...]
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Making Of Aston Martin V8 Vantage
Posted on 22. Feb, 2010 by admin.
Software Used :
Maya & Photoshop
Introduction :
This model started as part of a school assignment in a course I took a couple of years ago, which focused on hard surface modeling. After the course was done, I didn’t feel like working on the car again, since I thought it was finished and presentable (and besides, [...]
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How to Create Really Cool Light Effects
Posted on 18. Feb, 2010 by admin.
In this tutorial, I will show you how create really cool and exceptional light effects using Photoshop and a bit of 3ds Max. Let’s get started!
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How to make a Cascading Text Animation
Posted on 18. Feb, 2010 by admin.
Final Render
PART 1
In this tutorial, I show you how to make a fun cascading text effect shown below using Cinema 4D. Mograph, shader effectors, step effectors, and extrude nurbs. I also show you how to light the scene by using some reflective white cards and my upcoming Studio Light Kit.
PART 2
In the second part of [...]
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Making of Classic Living Room
Posted on 12. Feb, 2010 by admin.
This is my first Making Of; it was a personal challenge in which I wanted to learn everything possibly refers to interiors. I will try to briefly explain the process of creating my image “Classic Living Room “. I used 3dsmax for the main development of the image and V-Ray as renderer. Also use the [...]
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Create a Gorgeous Abstract Greeble Scene in Cinema 4D
Posted on 08. Feb, 2010 by admin.
In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling. Loft NURBS, Sweep NURBS, Formula object, Structure tools, and Visible light will be used to create the scene, and Advanced Render will be applied to generate the final image. You will also [...]
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Making of the Conall
Posted on 05. Feb, 2010 by admin.
Introduction
About 18 months ago I was looking for some online workshop to learn how to sculpt digitally, I wanted some workshop which really teaches you sculpting and not how to control your program, you can learn it from manual, but sculpting itself is about skill and experiences. I found that well-known sculptor Alex Oliver (http://www.alexoliver.art.br) [...]
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Vampire
Posted on 03. Feb, 2010 by admin.
Concept:
This piece started with the idea of the mutation of a human turning into a vampire. I wanted to show him in the midst of transformation. After looking at some pictures of vampire bats and creatures by the artist Carlos Huante I came up with a primary idea to develop my concept.
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Making of S-Force
Posted on 29. Jan, 2010 by admin.
Software Used:
3ds Max, ZBrush, Photoshop and BodyPaint
Whenever I try to make a new character, I always try to give that character a particular personality which is different from all my other characters. For “S-Force”, I decided I wanted to make a female character that was not only sexy, but also kind of powerful.
This was the [...]
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Making of Distributor
Posted on 28. Jan, 2010 by admin.
Software Used:
3ds Max, VRay and Photoshop
Concept:
The main idea of this image was to create an atmospheric environment with a sci-fi setting. So I settled on the idea of a dimly lit room with a massive old distributer, dilapidated walls and plenty of rusty pipes.
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