<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>Free Photoshop Tutorials, Custom Shapes, Photo Effects, PSD Files and More &#124; Alias3DMedia &#187; 3d max</title> <atom:link href="http://www.alias3dmedia.com/tag/3d-max/feed" rel="self" type="application/rss+xml" /><link>http://www.alias3dmedia.com</link> <description>Featuring free Photoshop Tutorials on Graphic Design and digital photo effects as well as offering a selection of free   Photoshop Custom Shapes, Photo Edges and other Photoshop Resources.</description> <lastBuildDate>Tue, 31 Jan 2012 07:54:14 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.1.2</generator> <item><title>Big Guy</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/big-guy.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/big-guy.html#comments</comments> <pubDate>Mon, 25 Jan 2010 09:04:02 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[3d max]]></category> <category><![CDATA[Zbrush]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4420</guid> <description><![CDATA[Big Guy]]></description> <content:encoded><![CDATA[<p style="text-align: center; "><p style="text-align: center; "><img class="aligncenter size-full wp-image-4421" title="creature_creation_big_guy_final_render" src="http://www.alias3dmedia.com/wp-content/uploads/2010/01/creature_creation_big_guy_final_render.jpg" alt="creature_creation_big_guy_final_render" width="357" height="466" /></p><p>Software Used:</p><p>ZBrush 3.5, 3ds Max, Photoshop</p><table border="0" cellspacing="0" cellpadding="0" width="640"><tbody><tr><td width="76"><h2 style="font-family: Arial, Helvetica, sans-serif; font-weight: bold; color: #ffffff; padding: 0px; margin: 0px;"><span style="font-size: 12px;"><strong><span style="color: #000000;">Introduction</span></strong><span style="color: #000000;">:</span></span></h2></td></tr></tbody></table><tbody><tr><td><p style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; color: #ffffff;"><span style="color: #000000;">I have always been fascinated by Sci Fi and creatures. I wanted to create something from scratch, trying to learn the new ZBrush 3.5 features at the same time. For this character I was inspired by the artwork of </span><span style="color: #000000;">Mass Effect</span><span style="color: #000000;">. I love all the concept art you can find about the game – it has such deep characters and history – and I wanted to make something with the inspiration that it passed to me. I also looked at references of reptiles and mammals to create my creature’s look.</span></p><p style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; color: #ffffff;"><span style="color: #000000;">The history I imagined for this character is that he is from a race of great warriors; you could imagine him on a huge battlefield in the first line of fire. He can be a nice combat mate, but he’s brutal too. He has a deep sense of honour and respect for the enemy, but he can kick ass if he wants to.</span></p><h2><span style="color: #000000;"><a href="http://www.3dtotal.com/tutorial/zbrush/creature_creation_big_guy/big_guy_01.php" target="_blank">Read more</a></span></h2></td></tr></tbody> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/big-guy.html/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Making of Rhodos</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-rhodos.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-rhodos.html#comments</comments> <pubDate>Sun, 08 Nov 2009 09:58:15 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[3d max]]></category> <category><![CDATA[3ds max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3739</guid> <description><![CDATA[Making of Rhodos]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-3740" title="front" src="http://www.alias3dmedia.com/wp-content/uploads/2009/10/front.jpg" alt="front" width="540" height="399" /></p><p style="text-align: justify;">Hello to all of you and welcome to my making of Rhodos. In this making of I will show you my way of working and I will tell you something about the progress and some techniques that I used for the image. I created the image with 3dsmax, Vray and photoshop. I hope that it will be useful to you.</p><h3>Introduction</h3><p style="text-align: justify;">Last summer I was with a friend of mine on a holiday on the island Rhodos, Greece. I was never been there before and I must say, it’s a beautiful island. Great nature and of course typical Greece architecture. No matter where I am, I am always looking around me to absurd everything I see. It’s a non stop progress. Do I see something what I can use for any project at home? And at some point in my vacation there it was. A nice building on top of a hill. It was not only the building but the environment and the lighting that inspired me. I liked it, maybe you don’t but that’s okay. So at that point I decided to take pictures of the building so I could study them at home. Normally I always do a lot of research on the Internet but now I had already the pictures I needed so I could skip that part.</p><h2 style="text-align: justify;"><a href="http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=181" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-rhodos.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Tutorial: Killer 3D Poster Design with 3DS Max &amp; Photoshop</title><link>http://www.alias3dmedia.com/tutorials/2d-tutorials/photoshop/tutorial-killer-3d-poster-design-with-3ds-max-photoshop.html</link> <comments>http://www.alias3dmedia.com/tutorials/2d-tutorials/photoshop/tutorial-killer-3d-poster-design-with-3ds-max-photoshop.html#comments</comments> <pubDate>Tue, 03 Nov 2009 09:45:48 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[2D Graphics]]></category> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Photoshop]]></category> <category><![CDATA[3d max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3691</guid> <description><![CDATA[Tutorial: Killer 3D Poster Design with 3DS Max &#038; Photoshop]]></description> <content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3692" title="gomedia-3D-poster-header" src="http://www.alias3dmedia.com/wp-content/uploads/2009/10/gomedia-3D-poster-header.jpg" alt="gomedia-3D-poster-header" width="540" height="195" /></p><p>Hello again! I was recently asked to do a flyer for a promotions company by the name of  inFamous Productions; a very popular promotion movement in Western NY mainly stationed in Buffalo.</p><p>My main objective was to create something unique that would serve as a creative campaign for a nightclub. Long story short, one thing led to another, and I came up with a poster which led to the flyer design. For this tutorial I will be teaching you guys and letting you all get ahold of the process in which I used to create this Galactic Title in Photoshop.</p><p>The tutorial will be 80% Photoshop intensive and 20% 3DS Max. Somethings to keep in mind are: 3D letters can be made in any program, be it Adobe Illustrator, 3DS Max, Cinema 4D, Xara 3D, Photoshop, etc. The great thing about this technique is that it can be translated into any 3D generating software.</p><p>I will shed light on the basics of lighting, mapping and Render Setup in the robust package that Autodesk has to offer. I don’t want this to predominantly be a 3D tutorial, thus I will not go into extensive detail on everything I do. Feel free to shoot me an email at fmartin9@naz.edu if you have any questions and or concerns. I can also point you into the right direction if you are interested in pursuing a design career in 3D.</p><h2><a href="http://www.gomediazine.com/tutorials/tutorial-killer-3d-poster-design-with-3ds-max-photoshop/" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/2d-tutorials/photoshop/tutorial-killer-3d-poster-design-with-3ds-max-photoshop.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Guitar At Construction Site</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/guitar-at-construction-site.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/guitar-at-construction-site.html#comments</comments> <pubDate>Thu, 29 Oct 2009 09:21:22 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Render]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[3d max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3644</guid> <description><![CDATA[Guitar At Construction Site]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-3645" title="image_51" src="http://www.alias3dmedia.com/wp-content/uploads/2009/10/image_51.jpg" alt="image_51" width="448" height="728" /></p><p><span><strong>Software Used: </strong></span><span>Modo, 3ds Max, Maxwell Render and Photoshop</span></p><h3><span><strong>Introduction:</strong></span></h3><p><span>This is an old project that I started about a year ago and only finished recently, because my free time kept getting interrupted.</span></p><h3><span><strong>Concept:</strong></span></h3><p>When I started this project, I didn’t have an exact concept for what the final image would look like. I only had a rough vision in my mind; I knew that I wanted to put a guitar in an unsuitable place, where it could contrast with its environment, but that was about it. Starting a project without having a clear concept is not something I would recommend, but I’m used to it by now.</p><p>However, it did mean that I ended up making lots of different textures and models that I didn’t use, but I don’t see the time as wasted because it allowed me to develop my skills and my experience.</p><p><span>These are some of the images of construction  sites that I found on Google and then used to make my environment. </span></p><h2><span><a href="http://www.3dtotal.com/team/Tutorials_3/makingof_guitar_at_construction_site/guitar_site_01.php" target="_blank">Read more</a><br /> </span></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/guitar-at-construction-site.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Making of Babylon</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-babylon.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-babylon.html#comments</comments> <pubDate>Wed, 28 Oct 2009 09:27:31 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[3d max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3647</guid> <description><![CDATA[Making of Babylon]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-3648" title="header copy" src="http://www.alias3dmedia.com/wp-content/uploads/2009/10/header-copy.jpg" alt="header copy" width="540" height="247" /></p><p>This tutorial is about planning a scene,  modeling and managing the scene.<br /> You will probably be surprised but the most important steps for this particular scene were the Planning and the Managing. The Modeling comes third in this kind of scene (a general view with no particular details).</p><h3>Planning</h3><p>For this project I wanted as much historical accuracy as I could get. So, like always, when I start a new project I googled “Babylon” and looked for images. Here’s what I came up with:</p><h2><a href="http://www.3dm3.com/forum/articles.php?action=viewarticle&amp;artid=180" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-babylon.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Making Of Vantage at Dusk</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-vantage-at-dusk.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-vantage-at-dusk.html#comments</comments> <pubDate>Mon, 05 Oct 2009 09:47:05 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Render]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[3d max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3437</guid> <description><![CDATA[Making Of Vantage at Dusk]]></description> <content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3438" title="car" src="http://www.alias3dmedia.com/wp-content/uploads/2009/10/car.jpg" alt="car" width="637" height="472" /></p><h2><strong>Research:</strong></h2><p>As with any project of this nature, the key to a realistic model is proper research and a decent set of blueprints. Having sourced the blueprints, I soon discovered that (as usual) there were certain discrepancies between the different angles represented on the blueprints. However, this was unavoidable as the angles were sourced from different locations and traced from different perspectives and photos.</p><p>Seeing as the side elevation had the most detail and was of a decent size, I decided to use this view as gospel and tweak the remaining ones accordingly. In doing so I ended up with a set of blueprints that lined up in all the important places and that I hoped would produce a final model with the correct amount of headlights and so fourth.</p><h2><a href="http://www.3dtotal.com/team/Tutorials_3/makingof_vantage_at_dusk/vantage_01.php" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-vantage-at-dusk.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Speeding up Renders in 3ds Max</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/speeding-up-renders-in-3ds-max.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/speeding-up-renders-in-3ds-max.html#comments</comments> <pubDate>Sun, 04 Oct 2009 09:38:16 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Render]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[3d max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3431</guid> <description><![CDATA[Speeding up Renders in 3ds Max]]></description> <content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3432" title="main" src="http://www.alias3dmedia.com/wp-content/uploads/2009/09/main.jpg" alt="main" width="637" height="360" /></p><h3><span><strong>Introduction</strong>:</span></h3><p>3ds Max renders are pretty high quality, by default. In many cases, this is slowing you down because you don&#8217;t need high quality when taking test renders to check your lighting or modeling progress. These seven steps will guide you through how to set up 3ds Max to optimize render times without compromising too much quality. While these tips will save you a little time in the short run, they&#8217;ll save you hours as you speed up your workflow!</p><p>With seven techniques in all, I had to break this into two videos. In the first one, we&#8217;ll look at the first four tricks: render size, render area, lighting quality, and sampling quality. In the second video, there are three more tricks to learn: polygon counts, pre-computed lighting, and material substitution.</p><p>Be sure to drop by my  homepage sometime where you&#8217;ll find the rest of my “Monday Movies”, as well as  tons of <a title="MrBlueSummers.com | 3ds Max Tutorials, Resources, and Downloads" href="http://www.mrbluesummers.com/" target="_blank">3ds Max tutorials, resources, and downloads</a>.</p><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/oz-vqS4vlEQ&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/oz-vqS4vlEQ&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/W49V_NbjuXk&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/W49V_NbjuXk&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><h4>Source : <a href="http://www.3dtotal.com" target="_blank">http://www.3dtotal.com</a></h4> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/speeding-up-renders-in-3ds-max.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Making of Mr Froggy</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-mr-froggy.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-mr-froggy.html#comments</comments> <pubDate>Thu, 01 Oct 2009 09:18:56 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[3d max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3405</guid> <description><![CDATA[Making of Mr Froggy]]></description> <content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3404" title="Fig_14_final_image" src="http://www.alias3dmedia.com/wp-content/uploads/2009/09/Fig_14_final_image.jpg" alt="Fig_14_final_image" width="637" height="361" /></p><p><span>3ds Max, ZBrush &amp; Photoshop</span></p><p>Hello!</p><p>My name is Darko Vucenik and I am a 3D artist and illustrator from Croatia. This is a project overview for my image “Mister Froggy”. I created this image purely for fun.</p><p><span>Mister  Froggy started, as most of my ideas do, with a few simple sketches . At first Froggy wasn`t a frog; I don`t know exactly what he was. Some sort of bug, perhaps. These sketches were very little; they were sort of thumbnails that I did very quickly, just to put the rough ideas from my head on paper. At first I imagined a cartoony bug hanging on to a small plant. With a second sketch I focused a bit more on the character and with a third I added an old tree stump as the focus of his environment.</span></p><h2><span><a href="http://www.3dtotal.com/team/Tutorials_3/makingof_mr_froggy/mr_froggy_01.php" target="_blank">Read more</a><br /> </span></h2><p><span><br /> </span></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-mr-froggy.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Making of Zero</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-zero.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-zero.html#comments</comments> <pubDate>Tue, 22 Sep 2009 09:14:07 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[3d max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3292</guid> <description><![CDATA[Making of Zero]]></description> <content:encoded><![CDATA[<h3><img class="aligncenter size-full wp-image-3293" title="fig14" src="http://www.alias3dmedia.com/wp-content/uploads/2009/09/fig14.jpg" alt="fig14" width="448" height="670" /></h3><h3>Software Used :</h3><p>3dsmax 2009, V-Ray, Photoshop CS3.</p><h3>Introduction :</h3><p>Hello everyone! My name is Marcos Nicacio, I currently work at Best-CG as a character designer, modeler and animator and I’d like to share the creation process behind my most recent job.</p><h3>Inspiration &amp; Refrences :</h3><p>Since being a kid, I’ve always liked to play video games – particularly the Mega Man series. In the Mega Man X game, a character suddenly appeared who was different from the kinds of character I was accustomed to seeing in the previous games. His name was Zero, he had long blond hair, a light sword and he looked more like a villain than a good guy. I thought his design was great and very audacious and from that point onwards, I became a huge fan of his character and started to play only as Zero whenever I could.</p><p>Nowadays, I’ve chosen to make a high-end, fan art version of the character, as I’ve never seen before in any games of the series.</p><p>To make the character as I wanted, the first step was to gather references that I could use to hit on the right proportions because during the game series, Zero had different heights and designs. Some of these can be seen in the references from: (http://www.themmnetwork.com/gallery/)</p><h2><a href="http://www.3dtotal.com/team/Tutorials_3/makingof_zero/zero_01.php" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-zero.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>An Introduction to 3ds Max: Polygonal Modeling</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/an-introduction-to-3ds-max-polygonal-modeling.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/an-introduction-to-3ds-max-polygonal-modeling.html#comments</comments> <pubDate>Fri, 18 Sep 2009 17:07:47 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Video Tutorials]]></category> <category><![CDATA[3d max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3249</guid> <description><![CDATA[An Introduction to 3ds Max: Polygonal Modeling]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-3250" title="preview1" src="http://www.alias3dmedia.com/wp-content/uploads/2009/09/preview1.jpg" alt="preview1" width="480" height="320" /></p><h2>An Introduction to 3ds Max: Polygonal Modeling – Day 1</h2><p>Of all of the high-end 3d apps on the market, 3ds Max is by far one of the most powerful. It is, however, also one of the most complex and daunting 3d apps to learn. In this two part tutorial series, professional video game artist, Kaleb Aylsworth, will give you a detailed introduction to 3ds Max, as it pertains to polygonal modeling and the video game industry.</p><p><a href="http://cg.tutsplus.com/tutorials/3d-art/an-introduction-to-3ds-max-polygonal-modeling-tools-day-1/" target="_blank"><img class="size-full wp-image-3036 alignleft" title="button" src="http://www.alias3dmedia.com/wp-content/uploads/2009/08/watch_tut-copy.png" alt="button" width="148" height="32" /></a></p><h2>An Introduction to 3ds Max: Polygonal Modeling – Day 2</h2><p>In the first part of the series, professional video game artist, Kaleb Aylsworth, walked you through many of the key skills that you will need to get started modeling in 3ds Max. Now, in the second part, he will demonstrate how to apply the things that you have learned by using them to make a low-poly version of Guy van der Walt&#8217;s &#8220;Retro TV Set&#8221;. You can see some more examples of Guy&#8217;s work at his portfolio website, <a href="http://www.plasticboy.co.uk/">Plasticboy</a>.</p><p><a href="http://cg.tutsplus.com/tutorials/3d-art/an-introduction-to-3ds-max-polygonal-modeling-tools-day-2/" target="_blank"><img class="size-full wp-image-3036 alignleft" title="button" src="http://www.alias3dmedia.com/wp-content/uploads/2009/08/watch_tut-copy.png" alt="button" width="148" height="32" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/an-introduction-to-3ds-max-polygonal-modeling.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Normal Map in 3ds Max</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/normal-map-in-3ds-max.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/normal-map-in-3ds-max.html#comments</comments> <pubDate>Sat, 05 Sep 2009 09:50:26 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Video Tutorials]]></category> <category><![CDATA[3d max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3159</guid> <description><![CDATA[n video games, resources are always on a tight budget. Normal mapping allows the artist to achieve the look of a highly detailed]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-3160" title="preview" src="http://www.alias3dmedia.com/wp-content/uploads/2009/09/preview.jpg" alt="preview" width="448" height="336" /></p><p>In video games, resources are always on a tight budget. Normal mapping allows the artist to achieve the look of a highly detailed model, while still using a very low triangle count and relatively small texture sizes.</p><h2><a href="http://cg.tutsplus.com/tutorials/3d-art/how-to-bake-a-flawless-normal-map-in-3ds-max/" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/normal-map-in-3ds-max.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Making of My Pets</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-my-pets.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-my-pets.html#comments</comments> <pubDate>Thu, 03 Sep 2009 09:02:21 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[3d max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3144</guid> <description><![CDATA[My Pets" is a collection of pets that I have done over the past year. Some designs have been made for the toy company where I work and have come to be manufactured.]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-3145" title="fig11" src="http://www.alias3dmedia.com/wp-content/uploads/2009/09/fig11.jpg" alt="fig11" width="448" height="272" /></p><p style="text-align: left;"><span class="style8"><strong>Introduction :</strong></span></p><p class="style11">&#8220;My Pets&#8221; is a collection of pets that I have done over the past year. Some designs have been made for the toy company where I work and have come to be manufactured.</p><p class="style11">I thought it would be a good idea if they were all grouped together in one scene, despite having been designed for different projects.</p><p class="style11">Before beginning the design  of a figure, I sometimes make some sketches. There are occasions where due to lack of time I cannot do sketches, but if time permits then I think sketches should be done.</p><h2 class="style11"><a href="http://www.3dtotal.com/team/Tutorials_3/makingof_my_pets/my_pets_01.php" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-my-pets.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Sofa Modeling</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/sofa-modeling.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/sofa-modeling.html#comments</comments> <pubDate>Mon, 31 Aug 2009 09:08:33 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Video Tutorials]]></category> <category><![CDATA[3d]]></category> <category><![CDATA[3d max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3113</guid> <description><![CDATA[This video tutorial is created by artist Mahmoud Keshta in 3ds max 2009. This tutorial is divided in two parts and the total lenght of this video tutorial]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-3114" title="sofa" src="http://www.alias3dmedia.com/wp-content/uploads/2009/08/sofa.jpg" alt="sofa" width="504" height="203" /></p><p><span class="maintext">This video tutorial is created by artist Mahmoud Keshta in 3ds max 2009. This tutorial is divided in two parts and the total lenght of this video tutorial (without sound) is 70 minutes. This will explain you how you can model this stylish modern leather sofa inside 3ds max. This is very detailed and step by step shown video tutorial which will explain you everything without the need of sound.</span></p><h2><span class="maintext"><a href="http://www.cgarena.com/freestuff/tutorials/max/sofamodeling/sofa_modeling.html" target="_blank">Read more</a><br /> </span></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/sofa-modeling.html/feed</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Studio Lighting with Vray</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/studio-lighting-with-vray.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/studio-lighting-with-vray.html#comments</comments> <pubDate>Mon, 24 Aug 2009 13:49:27 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[Video Tutorials]]></category> <category><![CDATA[3d max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3063</guid> <description><![CDATA[In this 3D Studio Max tutorial, we'll be going through the entire process of creating a studio lighting setup in Max using V-Ray lights and materials.]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-3062" title="main_011" src="http://www.alias3dmedia.com/wp-content/uploads/2009/08/main_011.jpg" alt="main_011" width="448" height="282" /></p><p><strong><span class="style8"><strong>Introduction :</strong></span></strong></p><p><span class="style11">In this 3D Studio Max tutorial, we&#8217;ll be going through the entire process of creating a studio lighting setup in Max using V-Ray lights and materials. We&#8217;ll add HDRI lighting and reflections to our scene. And go over some quick tweaks we can make to our render settings to remove unwanted noise and grain and improve the quality of our final renders.</span></p><p><a href="http://www.3dtotal.com/team/Tutorials_3/studio_lighting_vray/vray_lighting_01.php" target="_blank"><img class="size-full wp-image-3036 alignleft" title="button" src="http://www.alias3dmedia.com/wp-content/uploads/2009/08/watch_tut-copy.png" alt="button" width="148" height="32" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/studio-lighting-with-vray.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Matchmoving with 3ds max</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/matchmoving-with-3ds-max.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/matchmoving-with-3ds-max.html#comments</comments> <pubDate>Thu, 20 Aug 2009 11:40:40 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[3d max]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3032</guid> <description><![CDATA[Matchmoving with Boujou 4 and composite in 3ds max]]></description> <content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3031" title="3ds-max" src="http://www.alias3dmedia.com/wp-content/uploads/2009/08/3ds-max.jpg" alt="3ds-max" width="600" height="247" /></p><p><strong>01. Matchmoving</strong></p><p>• Use Boujou to solve 3d camera movement from footage</p><p>• Add scene geometry</p><p>• Export camera data for 3ds Max</p><p><span style="text-decoration: underline;"><strong>FOOTAGE</strong></span>: For password, email me: nahuel_vfx@hotmail.com <a href="http://files.getdropbox.com/u/1363588/The%20Truck%20-%20Footage.zip">DOWNLOAD</a></p><p><a href="http://www.nalvfx.com.ar/truck-tutorials/01_matchmoving.htm" target="_blank"><img src="http://www.nalvfx.com.ar/wp-content/uploads/2009/07/watch_tut.png" alt="df" width="148" height="32" /></a></p><p><strong>02. Preparing the scene</strong></p><p>• Import camera data from Boujou</p><p>• Recreate the scene in 3d (environment)</p><p>• Add materials to the scene objects</p><p><span style="text-decoration: underline;"><strong>TRUCK MODEL</strong></span>: <a href="http://files.getdropbox.com/u/1363588/Truck_model.max">DOWNLOAD</a></p><p><a href="http://www.nalvfx.com.ar/truck-tutorials/02_preparing_the_scene.htm" target="_blank"><img src="http://www.nalvfx.com.ar/wp-content/uploads/2009/07/watch_tut.png" alt="" width="148" height="32" /></a></p><p><strong>03. Creating the missile</strong></p><p>• <span>Use PFlow to create the missile trails</span></p><p>• <span>Use AfterBurn to create the shader for the missile</span></p><p><span style="text-decoration: underline;"><strong>MISSILE MODEL</strong></span>: <a href="http://files.getdropbox.com/u/1363588/Missile_model.obj">DOWNLOAD</a></p><p><a href="http://www.nalvfx.com.ar/truck-tutorials/03_creating_the_missile.htm" target="_blank"><img src="http://www.nalvfx.com.ar/wp-content/uploads/2009/07/watch_tut.png" alt="sd" width="148" height="32" /></a></p><p><strong>04. Explosion A</strong></p><p>•<span>Create a  pluming explosion with FumeFx</span></p><p>•<span>Use Fluid Mapping to add detail to the explosio</span>n</p><p><a href="http://www.nalvfx.com.ar/truck-tutorials/04_explosion_A.htm" target="_blank"><img src="http://www.nalvfx.com.ar/wp-content/uploads/2009/07/watch_tut.png" alt="sd" width="148" height="32" /></a></p><p><strong>05. Explosion B</strong></p><p>•Create an explosion underneath the truck with FumeFx</p><p>•<span>Use Fluid Mapping to add detail to the explosio</span>n</p><p><a href="http://www.nalvfx.com.ar/truck-tutorials/05_explosion_B.htm" target="_blank"><img src="http://www.nalvfx.com.ar/wp-content/uploads/2009/07/watch_tut.png" alt="sd" width="148" height="32" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/matchmoving-with-3ds-max.html/feed</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Making Of Heavy Unit Industries F1 Prototype</title><link>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-heavy-unit-industries-f1-prototype.html</link> <comments>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-heavy-unit-industries-f1-prototype.html#comments</comments> <pubDate>Wed, 19 Aug 2009 11:11:28 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[3D tutorials]]></category> <category><![CDATA[3d max]]></category> <category><![CDATA[Photoshop]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3023</guid> <description><![CDATA[The idea behind this car came mainly from a love of sci-fi and vehicle design. The engineering of F1 cars and aircrafts is also something]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-3024" title="fig29" src="http://www.alias3dmedia.com/wp-content/uploads/2009/08/fig29.jpg" alt="fig29" width="512" height="236" /></p><p><span class="style8"><strong>Software Used :</strong></span></p><p>3ds Max, Photoshop</p><p><span class="style8"><strong>Introduction :</strong></span></p><p class="style11">The idea behind this car came mainly from a love of sci-fi and vehicle design. The engineering of F1 cars and aircrafts is also something that always blows me away, so I wanted to try and develop something that would blend the two areas together somehow.</p><p class="style11">The design started as a really low-poly blockout that I made in my lunch break at work (using 3ds Max). I was literally just messing around with primitive shapes and modifiers such as bend, taper and twist.</p><p class="style11">The great thing with these modifiers and others is that they are non-destructive and constantly adjustable. With a little care and attention, nice simple and clean forms can be made and then copied and adjusted even further. Throw lots of shapes into loose combinations and its possible to get some nice 3D thumbnails.</p><p class="style11">A good way to play with this is to make a simple shape such as a cylinder and play with the modifiers in the stack, changing their hierarchy and adjusting the original primitive specs such as size and segments on the go.</p><p class="style11">Once I started playing with the shapes and  volumes, I came up with a file full of subtle variations. My focus at this point was to keep the spherical wheels as  dominant as possible.</p><h2 class="style11"><a href="http://www.3dtotal.com/team/Tutorials_3/making_of_heavy_f1_unit/heavy_f1_unit_01.php" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/tutorials/3d-graphics/3d-tutorials/making-of-heavy-unit-industries-f1-prototype.html/feed</wfw:commentRss> <slash:comments>2</slash:comments> </item> </channel> </rss>
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