Tag Archives: 3d max
Big Guy
Posted on 25. Jan, 2010 by admin.
Software Used:
ZBrush 3.5, 3ds Max, Photoshop
Introduction:
I have always been fascinated by Sci Fi and creatures. I wanted to create something from scratch, trying to learn the new ZBrush 3.5 features at the same time. For this character I was inspired by the artwork of Mass Effect. I love all the concept art you can find [...]
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Making of Rhodos
Posted on 08. Nov, 2009 by admin.
Hello to all of you and welcome to my making of Rhodos. In this making of I will show you my way of working and I will tell you something about the progress and some techniques that I used for the image. I created the image with 3dsmax, Vray and photoshop. I hope that it [...]
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Tutorial: Killer 3D Poster Design with 3DS Max & Photoshop
Posted on 03. Nov, 2009 by admin.
Hello again! I was recently asked to do a flyer for a promotions company by the name of inFamous Productions; a very popular promotion movement in Western NY mainly stationed in Buffalo.
My main objective was to create something unique that would serve as a creative campaign for a nightclub. Long story short, one thing led [...]
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Guitar At Construction Site
Posted on 29. Oct, 2009 by admin.
Software Used: Modo, 3ds Max, Maxwell Render and Photoshop
Introduction:
This is an old project that I started about a year ago and only finished recently, because my free time kept getting interrupted.
Concept:
When I started this project, I didn’t have an exact concept for what the final image would look like. I only had a rough vision [...]
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Making of Babylon
Posted on 28. Oct, 2009 by admin.
This tutorial is about planning a scene, modeling and managing the scene.
You will probably be surprised but the most important steps for this particular scene were the Planning and the Managing. The Modeling comes third in this kind of scene (a general view with no particular details).
Planning
For this project I wanted as much historical [...]
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Making Of Vantage at Dusk
Posted on 05. Oct, 2009 by admin.
Research:
As with any project of this nature, the key to a realistic model is proper research and a decent set of blueprints. Having sourced the blueprints, I soon discovered that (as usual) there were certain discrepancies between the different angles represented on the blueprints. However, this was unavoidable as the angles were sourced from different [...]
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Speeding up Renders in 3ds Max
Posted on 04. Oct, 2009 by admin.
Introduction:
3ds Max renders are pretty high quality, by default. In many cases, this is slowing you down because you don’t need high quality when taking test renders to check your lighting or modeling progress. These seven steps will guide you through how to set up 3ds Max to optimize render times without compromising too much [...]
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Making of Mr Froggy
Posted on 01. Oct, 2009 by admin.
3ds Max, ZBrush & Photoshop
Hello!
My name is Darko Vucenik and I am a 3D artist and illustrator from Croatia. This is a project overview for my image “Mister Froggy”. I created this image purely for fun.
Mister Froggy started, as most of my ideas do, with a few simple sketches . At first Froggy wasn`t [...]
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Making of Zero
Posted on 22. Sep, 2009 by admin.
Software Used :
3dsmax 2009, V-Ray, Photoshop CS3.
Introduction :
Hello everyone! My name is Marcos Nicacio, I currently work at Best-CG as a character designer, modeler and animator and I’d like to share the creation process behind my most recent job.
Inspiration & Refrences :
Since being a kid, I’ve always liked to play video games – particularly the [...]
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An Introduction to 3ds Max: Polygonal Modeling
Posted on 18. Sep, 2009 by admin.
An Introduction to 3ds Max: Polygonal Modeling – Day 1
Of all of the high-end 3d apps on the market, 3ds Max is by far one of the most powerful. It is, however, also one of the most complex and daunting 3d apps to learn. In this two part tutorial series, professional video game artist, Kaleb [...]
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Normal Map in 3ds Max
Posted on 05. Sep, 2009 by admin.
In video games, resources are always on a tight budget. Normal mapping allows the artist to achieve the look of a highly detailed model, while still using a very low triangle count and relatively small texture sizes.
Read more
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Making of My Pets
Posted on 03. Sep, 2009 by admin.
Introduction :
“My Pets” is a collection of pets that I have done over the past year. Some designs have been made for the toy company where I work and have come to be manufactured.
I thought it would be a good idea if they were all grouped together in one scene, despite having been designed for [...]
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Sofa Modeling
Posted on 31. Aug, 2009 by admin.
This video tutorial is created by artist Mahmoud Keshta in 3ds max 2009. This tutorial is divided in two parts and the total lenght of this video tutorial (without sound) is 70 minutes. This will explain you how you can model this stylish modern leather sofa inside 3ds max. This is very detailed and step [...]
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Studio Lighting with Vray
Posted on 24. Aug, 2009 by admin.
Introduction :
In this 3D Studio Max tutorial, we’ll be going through the entire process of creating a studio lighting setup in Max using V-Ray lights and materials. We’ll add HDRI lighting and reflections to our scene. And go over some quick tweaks we can make to our render settings to remove unwanted noise and grain [...]
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Matchmoving with 3ds max
Posted on 20. Aug, 2009 by admin.
01. Matchmoving
• Use Boujou to solve 3d camera movement from footage
• Add scene geometry
• Export camera data for 3ds Max
FOOTAGE: For password, email me: nahuel_vfx@hotmail.com DOWNLOAD
02. Preparing the scene
• Import camera data from Boujou
• Recreate the scene in 3d (environment)
• Add materials to the scene objects
TRUCK MODEL: DOWNLOAD
03. Creating the missile
• Use PFlow to create [...]
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Making Of Heavy Unit Industries F1 Prototype
Posted on 19. Aug, 2009 by admin.
Software Used :
3ds Max, Photoshop
Introduction :
The idea behind this car came mainly from a love of sci-fi and vehicle design. The engineering of F1 cars and aircrafts is also something that always blows me away, so I wanted to try and develop something that would blend the two areas together somehow.
The design started as a [...]
