Tag Archives: 3d max
Big Guy
Posted on 25. Jan, 2010 by admin.
Software Used:
ZBrush 3.5, 3ds Max, Photoshop
Introduction:
I have always been fascinated by Sci Fi and creatures. I wanted to create something from scratch, trying to learn the new ZBrush 3.5 features at the same time. For this character I was inspired by the artwork of Mass Effect. I love all the concept art you can find [...]
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Making of Rhodos
Posted on 08. Nov, 2009 by admin.
Hello to all of you and welcome to my making of Rhodos. In this making of I will show you my way of working and I will tell you something about the progress and some techniques that I used for the image. I created the image with 3dsmax, Vray and photoshop. I hope that it [...]
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Tutorial: Killer 3D Poster Design with 3DS Max & Photoshop
Posted on 03. Nov, 2009 by admin.
Hello again! I was recently asked to do a flyer for a promotions company by the name of inFamous Productions; a very popular promotion movement in Western NY mainly stationed in Buffalo.
My main objective was to create something unique that would serve as a creative campaign for a nightclub. Long story short, one thing led [...]
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Guitar At Construction Site
Posted on 29. Oct, 2009 by admin.
Software Used: Modo, 3ds Max, Maxwell Render and Photoshop
Introduction:
This is an old project that I started about a year ago and only finished recently, because my free time kept getting interrupted.
Concept:
When I started this project, I didn’t have an exact concept for what the final image would look like. I only had a rough vision [...]
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Making of Babylon
Posted on 28. Oct, 2009 by admin.
This tutorial is about planning a scene, modeling and managing the scene.
You will probably be surprised but the most important steps for this particular scene were the Planning and the Managing. The Modeling comes third in this kind of scene (a general view with no particular details).
Planning
For this project I wanted as much historical [...]
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Making Of Vantage at Dusk
Posted on 05. Oct, 2009 by admin.
Research:
As with any project of this nature, the key to a realistic model is proper research and a decent set of blueprints. Having sourced the blueprints, I soon discovered that (as usual) there were certain discrepancies between the different angles represented on the blueprints. However, this was unavoidable as the angles were sourced from different [...]
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Speeding up Renders in 3ds Max
Posted on 04. Oct, 2009 by admin.
Introduction:
3ds Max renders are pretty high quality, by default. In many cases, this is slowing you down because you don’t need high quality when taking test renders to check your lighting or modeling progress. These seven steps will guide you through how to set up 3ds Max to optimize render times without compromising too much [...]
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Making of Mr Froggy
Posted on 01. Oct, 2009 by admin.
3ds Max, ZBrush & Photoshop
Hello!
My name is Darko Vucenik and I am a 3D artist and illustrator from Croatia. This is a project overview for my image “Mister Froggy”. I created this image purely for fun.
Mister Froggy started, as most of my ideas do, with a few simple sketches . At first Froggy wasn`t [...]
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Making of Zero
Posted on 22. Sep, 2009 by admin.
Software Used :
3dsmax 2009, V-Ray, Photoshop CS3.
Introduction :
Hello everyone! My name is Marcos Nicacio, I currently work at Best-CG as a character designer, modeler and animator and I’d like to share the creation process behind my most recent job.
Inspiration & Refrences :
Since being a kid, I’ve always liked to play video games – particularly the [...]
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An Introduction to 3ds Max: Polygonal Modeling
Posted on 18. Sep, 2009 by admin.
An Introduction to 3ds Max: Polygonal Modeling – Day 1
Of all of the high-end 3d apps on the market, 3ds Max is by far one of the most powerful. It is, however, also one of the most complex and daunting 3d apps to learn. In this two part tutorial series, professional video game artist, Kaleb [...]
