Archive for 'Zbrush'
Making Of Cliffside
Posted on 02. Mar, 2010 by admin.
Software Used : ZBrush, Photoshop & Google SketchUp Usually I start working by experimenting with the idea in different forms, lines and colors until I decide how the image should be. Obviously while working on the painting, the image is transforming and the final one might be very different from the original. In this case everything started [...]
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VIDEO TUTORIAL: Projections in ZBrush
Posted on 01. Mar, 2010 by admin.
In this video tutorial I will show you many various ways to use the zbrush projections Tools, I will show you how to optimize your mesh. I will show you how to transfer one mesh to another, I will show you how to transfer just parts of one mesh to another this is an easy [...]
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Making Of Who is Spock?
Posted on 19. Feb, 2010 by admin.
Software Used : Silo, ZBrush, 3ds Max & Photoshop Introduction : Here is my latest personal work “Who Is Spock”. I wanted to make a Mr Spock of our day, so he could something like a simple astronaut, or even the original Mr Spock himself, who has come to pay us a visit from the future. So… who is [...]
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Making Of Papageno The Bird Catcher
Posted on 17. Feb, 2010 by admin.
Software Used : ZBrush, Maya, Photoshop & Mudbox Concept : I’ve always been interested in classic paintings and the old masters who are the fathers of the artistic movement in Europe and the US. This image is one from my Epic and Classical series. I didn’t want to just mimic the same old painters’ styles; with this [...]
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Sculpting in ZBrush for 3D Printing
Posted on 30. Jan, 2010 by admin.
Introduction : Jeff Feligon takes you step by step through the process of preparing your ZBrush sculpture for 3D printing.
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ZBrush Quick Video Tip: Sculpting an Alien Helmet
Posted on 15. Jan, 2010 by admin.
Introduction: In this video ZBrush Educator Martin Knapp, shows how quickly you can create an alien helmet using ZSpheres, Polypaint, and Polygroups. This powerful ZBrush workflow will give you the tools for creating complex forms the quick and easy way.
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Making of Red Hulk
Posted on 12. Jan, 2010 by admin.
Software Used: 3ds Max, ZBrush and Toolbag Since childhood, I’ve been a big fan of comic books and have always tried to include some of this style in my work. I recently had the opportunity to participate in an annual contest hosted by renowned GameArtisans.org site, the Comicon Challenge 2009. The challenge consisted of creating a representation [...]
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Making of DinoMonster
Posted on 08. Jan, 2010 by admin.
I love comics, cartoons, movies, video games, and can’t stop admiring all the great art spawned trough that mediums. A dream from my childhood, to become professional CGI artist (after seeing Jurassic Park 1993) combined with my affection towards Dinosaurs that I started liking since I was a 10 years old, resulted in DinoMonsters concept. Idea [...]
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Creating Rock Arch
Posted on 27. Dec, 2009 by admin.
Hello, this is a tutorial about making a rock arch and then prepare the model for game engine. It’s simple and fast and shows only the basics. This tutorial is not for beginners, you will need to have some knowledge about polygon modeling, make the uv’s of the model, import/export operations, have to be familliar [...]
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Making of Alien Baby
Posted on 25. Dec, 2009 by admin.
Software Used: ZBrush & 3ds Max Concept: This alien baby was an old idea, which I first sculpted with clay five years ago. The clay sculpture was now a good reference for this 3D project – in fact, it was the only reference Read more
