<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>Free Photoshop Tutorials, Custom Shapes, Photo Effects, PSD Files and More &#124; Alias3DMedia &#187; CG News</title> <atom:link href="http://www.alias3dmedia.com/category/news/cg-news/feed" rel="self" type="application/rss+xml" /><link>http://www.alias3dmedia.com</link> <description>Featuring free Photoshop Tutorials on Graphic Design and digital photo effects as well as offering a selection of free   Photoshop Custom Shapes, Photo Edges and other Photoshop Resources.</description> <lastBuildDate>Tue, 31 Jan 2012 07:54:14 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.1.2</generator> <item><title>Zbrush 4R2b new Features FiberMesh</title><link>http://www.alias3dmedia.com/news/cg-news/zbrush-4r2b-new-features-fibermesh.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/zbrush-4r2b-new-features-fibermesh.html#comments</comments> <pubDate>Mon, 02 Jan 2012 23:23:14 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category> <category><![CDATA[Industy News]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Zbrush]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=5827</guid> <description><![CDATA[Zbrush 4R2b new Features FiberMesh]]></description> <content:encoded><![CDATA[<p><a href="http://www.alias3dmedia.com/wp-content/uploads/2012/01/111229-z4r2b-2.jpg"><img class="aligncenter size-medium wp-image-5828" title="Zbrush 4R2b new Features" src="http://www.alias3dmedia.com/wp-content/uploads/2012/01/111229-z4r2b-2-545x244.jpg" alt="" width="545" height="244" /></a></p><p>We are pleased to announce the official launch date for ZBrush 4R2b has  been scheduled for January 23th, 2012.  ZBrush 4R2b will be released as a  patch update to version 4R2, and is free of charge to all ZBrush  registered users.</p><p>With each new release of ZBrush, we introduce new features that we  hope will enable you to further explore your creativity while having a  lot of fun in the process.</p><p>Originally ZBrush 4R2b was scheduled to be released in December and  focus on fixing previously reported problems. Not fully satisfied with  this original intent, we could not resist adding new and exciting  features. FiberMesh is one of these features, which will have a  significant impact on your ZBrush creations.</p><p>&nbsp;</p><p><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/uN0vBtHy8bQ?version=3&amp;hl=en_US" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="560" height="315" src="http://www.youtube.com/v/uN0vBtHy8bQ?version=3&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/zbrush-4r2b-new-features-fibermesh.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>RealFlow 2012 Features</title><link>http://www.alias3dmedia.com/news/cg-news/realflow-2012-features.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/realflow-2012-features.html#comments</comments> <pubDate>Fri, 29 Jul 2011 15:38:52 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category> <category><![CDATA[Industy News]]></category> <category><![CDATA[News]]></category> <category><![CDATA[realflow]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=5762</guid> <description><![CDATA[Huge improvements to Hybrido workflow and performance for RealFlow 2012!]]></description> <content:encoded><![CDATA[<p>Next Limit Technologies has announced the release of the update to RealFlow.</p><p>RealFlow 2012 enables extra capabilities to the Hybrido which was  introduced in the previous update. Several modified emitter types are  available as well as the acknowledgement of secondary reactions.</p><h2><a href="http://www.alias3dmedia.com/wp-content/uploads/2011/07/Frank_Sinatra_by_DivineError.jpg"><img class="aligncenter size-medium wp-image-5763" title="realflow 2012" src="http://www.alias3dmedia.com/wp-content/uploads/2011/07/Frank_Sinatra_by_DivineError-545x408.jpg" alt="" width="545" height="408" /></a><span style="color: #333333;"> </span></h2><h2><span style="color: #333333;">Hybrido</span></h2><p>Huge improvements to Hybrido workflow and performance for RealFlow 2012!</p><div><ul><li>Dripping water, automatic foam generation, faster simulations and lower memory use</li><li>New emitters: Wet, Waterline, Splash&amp;Foam, Wet&amp;Foam</li><li>Faster input/output operations</li><li>Distance and velocity fields and velocity and vorticity maps can now be exported</li><li>Greater controllability of fluid surface – new method of combining particles and fluid fields.</li><li>Better control of the strength of interaction between objects and fluids</li><li>Secondary splashes</li></ul><h2><span style="color: #333333;">Fracture Tool</span></h2><p>RealFlow 2012 now provides a built-in, easy-to-use tool to create fractured objects directly within your project.</p><div><ul><li>Voronoi fracturing method</li><li>Automatic generation of multibody node for fractured object</li><li>Optimized fractures for Caronte</li></ul><h2>Retimer Tool</h2><p>The Retimer Tool in RealFlow 2012 works on any of the RealFlow 2012 elements and  opens up a world of possibilities:</p><div><ul><li>Bullet time effects</li><li> Reversed simulations</li><li> Slow motion effects</li></ul><p>All these are now just a few clicks away with no need to re-simulate!</p></div><h2><object width="640" height="390"><param name="movie" value="http://www.youtube-nocookie.com/v/8uE7i_KdggY?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube-nocookie.com/v/8uE7i_KdggY?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object><br /> <span style="color: #333333;">Servos Engines</span></h2><div><ul><li>Dynamic simulations controlled by engines</li><li>By using Servos, it is possible to use RealFlow&#8217;s dynamics solver to animate rigid bodies in a physically-correct fashion</li></ul><h2><span style="color: #333333;">GUI Enhancements</span></h2><div><ul><li>New Layers panel – faster workflow, easier simulation, improved visibility</li><li>RealFlow 2012 also comes with some new shortcuts shelves</li><li>Nodes list can now be filtered by name</li></ul></div></div><p><object width="640" height="390"><param name="movie" value="http://www.youtube-nocookie.com/v/O81GXOhTokw?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube-nocookie.com/v/O81GXOhTokw?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/realflow-2012-features.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>ArtRage 3.5 Features &amp; Overview</title><link>http://www.alias3dmedia.com/news/cg-news/artrage-3-5-features-overview.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/artrage-3-5-features-overview.html#comments</comments> <pubDate>Sun, 24 Jul 2011 17:38:06 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category> <category><![CDATA[Industy News]]></category> <category><![CDATA[News]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=5758</guid> <description><![CDATA[Ambient Design has released the new version of ArtRage Studio and Studio Pro version 3.5, available for Mac, Windows, Interactive White Boards, Tablets &#038; Touch Screens.]]></description> <content:encoded><![CDATA[<p style="text-align: justify;">Ambient Design has released the new version of ArtRage Studio and Studio Pro version 3.5, available for Mac, Windows, Interactive White Boards, Tablets &amp; Touch Screens.</p><p style="text-align: justify;">Available immediately for Mac and Windows computers, tablets, interactive white boards, and touch screens, ArtRage Studio and Studio Pro 3.5 provides a most realistic tactile experience. Major improvements in version 3.5 including improvements to the interface to smooth out workflow, tweaks to tools to give quick access to important functionality, and other changes that have been requested since the release of 3.0. Other features include the ability to record and playback actual paint strokes, faster speed, scripting, content sharing, and improved color blending tools.<br /> <a href="http://www.alias3dmedia.com/wp-content/uploads/2011/07/artrage-studio-splash.jpg"><img class="aligncenter size-medium wp-image-5759" title="artrage-studio" src="http://www.alias3dmedia.com/wp-content/uploads/2011/07/artrage-studio-splash-545x240.jpg" alt="" width="545" height="240" /></a></p><h2><span style="color: #333333;">New ArtRage 3.5 Features</span></h2><p><object width="640" height="390"><param name="movie" value="http://www.youtube-nocookie.com/v/PVVSejlQqO4?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube-nocookie.com/v/PVVSejlQqO4?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><h2><strong> </strong><span style="color: #333333;">Multithreading</span></h2><p style="text-align: justify;"><span style="font-family: arial,helvetica;">Users of multiprocessor or  multicore machines will see substantial speed increases when using  version 3.5. Multithreading support has been added to the tools and many  of the processor intensive functions in the application.</span></p><h2>Package Files</h2><p><span style="font-family: arial,helvetica;">Package Files make the process of  sharing custom content like stickers, presets and stencils easy. The  Package system lets you gather together as many custom resources as you  like and compress them in to an easy to use data file that can be shared  with other users and installed with a double click.</span></p><ul><span style="font-family: arial,helvetica;">&nbsp;</p><li>Double click and  ArtRage extracts and installs the contents of the Package automatically  to the user content folders without you having to lift a finger.</li><li>Installed Packages save a receipt which allows easy uninstallation or repair at a later date.</li><li>(Studio Pro) Create your own Package Files, and add author notes and a preview image to personalize it before distribution.</li><li>(Studio Pro) Save out partially completed Package Files to a Template so that you can work on them over multiple sessions.</li><p>&nbsp;</p><p></span></ul><h2>Scripting</h2><p><span style="font-family: arial,helvetica;">ArtRage Script Files allow users  to record the process of painting as it happens in to a data file that  can be played back later, reproducing the strokes that made up the  painting dynamically for the viewer. Record your art for posterity,  create tutorials with annotations explaining techniques, and share the  process of painting as well as the finished result. </span></p><ul><span style="font-family: arial,helvetica;">&nbsp;</p><li>Download and play  back scripts at original or accelerated speed to see the painting  constructed live on your canvas. The end result is a PTG file complete  with all its texture and paint data.</li><li>Play back scripts at different resolutions, recreating  your artwork at larger or smaller sizes without losing quality as you  would if you resized the original.</li><li>(Studio Pro) Record paintings in a Script File that can be shared with other users.</li><li>(Studio Pro) Annotate scripts as you record with Note  Bubbles and Spotlights that draw the viewer&#8217;s attention to areas of the  canvas during playback. Great for creating tutorials or sharing your  knowledge by explaining why you&#8217;re using a certain technique or tool.</li><li>(Studio Pro) Scripts are saved with the painting as you  work, allowing you to come back to a session and continue recording  later.</li><p>&nbsp;</p><p></span></ul><p><span style="font-family: arial,helvetica;">The ArtRage Scripting System is  built on a Scripting Language that can be used by advanced script  authors to create manually written scripts in a simple text file. </span></p><ul><span style="font-family: arial,helvetica;">&nbsp;</p><li>Scripts recorded in  ArtRage can be edited manually. Want to change the color of a single  stroke you made in the painting, or change the tool that was used? You  can adjust and rewrite every element of the painting script however you  require.</li><li>Control almost every aspect of ArtRage via written  commands, including paint strokes, transformations, settings, built in  filtering and more. This deep level of control allows you to automate  complex processes in a single file.</li><li>Work with C++ style functions and variable manipulation.  The script language supports a wide range of variable types and  operators, allowing you to write scripts for procedural painting.</li><li>The script language includes user input options, so you can  create scripts with branching functionality or allow the user to select  values for numeric or string variables in the script while it plays.</li><p>&nbsp;</p><p></span></ul><h2><span style="color: #333333;">Artistic Enhancements</span></h2><p><span style="font-family: arial,helvetica;">3.5 contains a number of enhancements to the natural painting simulation, including enhancements to tools and color systems.</span></p><ul><span style="font-family: arial,helvetica;">&nbsp;</p><li>The Real Color  Blending system in ArtRage Studio Pro has been rewritten from the ground  up to produce better blending results at faster speeds.</li><li>You can load your Palette Knife with paint and create  smooth strokes of pigment across the canvas, blending as you go. Studio  Pro allows control over the precise angle of the knife edge if you want  to create uniform strokes without worrying about how you hold the  stylus.</li><li>The Airbrush has new controls for the sharpness of its  falloff so that you can create hard edged strokes, and adds control over  drips in the nozzle to allow spattered paint effects.</li><li>Hard tipped media tools such as Pencils, Crayons, and  Chalks have been tweaked to allow more expressive variation based on  stylus pressure when they interact with the canvas.</li><p>&nbsp;</p><p></span></ul><h3><span style="color: #333333;">Comparison Chart</span></h3><p><a href="http://www2.ambientdesign.com/files/artrage_3.5_product_comparison.pdf" target="_blank">http://www2.ambientdesign.com/files/artrage_3.5_product_comparison.pdf</a></p><ul><span style="font-family: arial,helvetica;"> </span></ul> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/artrage-3-5-features-overview.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Corel Photo Paint 12 Features &amp; Overview</title><link>http://www.alias3dmedia.com/news/cg-news/corel-photo-paint-12.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/corel-photo-paint-12.html#comments</comments> <pubDate>Fri, 13 May 2011 13:14:40 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=5671</guid> <description><![CDATA[Designed for artists by artists, Corel Painter 12 opens up a world of creativity. With an impressive array of brushes, paper textures, paints, oils, watercolors and more, if you can dream it, you can create it in Painter!]]></description> <content:encoded><![CDATA[<p>Designed for artists by artists, Corel Painter 12 opens up a world of creativity. With an impressive array of brushes, paper textures, paints, oils, watercolors and more, if you can dream it, you can create it in Painter! Thanks to extensive file support, you can also build upon projects you&#8217;ve started in other programs, making Painter a great complement to Adobe® Photoshop®. This latest version of the world&#8217;s leading digital art software helps artists evolve their creative possibilities more than ever.</p><div id="attachment_5673" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.alias3dmedia.com/wp-content/uploads/2011/05/banner_painter12.jpg"><img src="http://www.alias3dmedia.com/wp-content/uploads/2011/05/banner_painter12.jpg" alt="Corel Photo Paint  12" title="banner_painter12" width="480" height="165" class="size-full wp-image-5673" /></a><p class="wp-caption-text">Corel Photo Paint  12</p></div><br /> Carrying a great range of new features, Painter 12 has begun this new &#8216;full-release&#8217; with some great applied mimicry of traditional media like chalk, water-colour and oil paints, pencil and charcoal.<br /> This is Corel&#8217;s first full upgrade release of Painter since early 2009 and the company believes the performance improvements are just as exciting as the applications new features.</p><p><div id="attachment_5672" class="wp-caption aligncenter" style="width: 555px"><a href="http://www.alias3dmedia.com/wp-content/uploads/2011/05/6234_paint_2.jpg"><img src="http://www.alias3dmedia.com/wp-content/uploads/2011/05/6234_paint_2-545x265.jpg" alt="corel photo paint 12 brushes" title="6234_paint_2" width="545" height="265" class="size-medium wp-image-5672" /></a><p class="wp-caption-text">The Navigator panel allows the viewing of the image from any angle and enabling drawing modes, Impasto, tracing paper, grids and color management.</p></div><p>The new brushes are just as fun to use, as those in a copy of Painter I still have from way back.  Also, for performance&#8217;s sake, the new kaleidoscope feature.  This feature splits the screen into 12 lines from the centre of the screen and allows the palette to work rather like a, well, Kaleidoscope.  As I say, it&#8217;s just a bit of fun, but this will certainly draw the crowds of never been creative before painters into using at least this feature.<br /> One much more practical change is that the screen clutter seen in previous versions is minimised. Painter is much more focused on the working area, leaving the workspace available for some big images to take over. In fact, I found their menus and panels very light, workable and well-nigh Photoshop-esque.  The ability to arrange your panels and palettes the way they are needed has been a big issue for studio workflow speed, and this is a step in the right direction.</p><p>The Brushes are reportedly three to five times faster in this release as well, though some reviewers have found some lag between pen down and resultant stroke.  I love the Paper selection. I don&#8217;t know why, I just do.  The new Computed Circular brush control panel lets you decide on the &#8216;tip profile&#8217; of the brush. The dab opacity and hardness, and dynamic setting like angle and squeeze.</p><div class="infobox2"><h2>Painter rocks the art world</h2><p> In honor of Painter&#8217;s milestone 20th anniversary, artists from around the world have created video vignettes to share their favorite Painter tools and techniques. Dive into the heart of their art and discover just what makes Painter rock for them!</p></div><div class="infobox2"><h2>Most realistic digital painting experience</h2><p> Painter&#8217;s RealBristle™ brushes represent a major milestone for digital painting, reproducing the movement and feeling of traditional art on canvas when paired with a graphics tablet.</p></div><div class="infobox2"><h2>Progressive digital art capabilities</h2><p> Exciting new Kaleidoscope and Mirror painting features let you create electrifying patterns and colors on canvas, leveraging the symmetry, speed and precision of mirrored planes. This Kaleidoscope painting capability is exclusive to Painter!</p></div><div class="infobox2"><h2>Designed for comfort</h2><p> A new interface streamlines your brush selection, libraries, color controls and image set up. High-quality rendering gives you a clear view when zooming into the finer details.</p></div><div class="infobox2"><h2>Perfect complement to other software and hardware</h2><p> Photoshop support lets you easily work with Photoshop files and correctly preserve colors and layers when transferring files from Photoshop to Painter. Support for the latest pen tablets from Wacom® gives you exceptional freedom of movement.</p></div><p>Painter also has now 64-bit support for Windows and a Mac 64-bit release is due out later on in the year. The full product of Corel Painter 12 retails for US$499.00</p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/corel-photo-paint-12.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Avatar: Making the Movie</title><link>http://www.alias3dmedia.com/news/cg-news/avatar-making-the-movie.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/avatar-making-the-movie.html#comments</comments> <pubDate>Mon, 28 Dec 2009 20:28:51 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG Movies]]></category> <category><![CDATA[CG News]]></category> <category><![CDATA[News]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4237</guid> <description><![CDATA[Avatar: Making the Movie]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4238" title="cameron01_JakeSully" src="http://www.alias3dmedia.com/wp-content/uploads/2009/12/cameron01_JakeSully.jpg" alt="cameron01_JakeSully" width="496" height="279" /></p><p style="text-align: justify;">The long-awaited <a href="http://www.awn.com/blogs/animated-travels/autodesk-university-day-2-20-stunning-minutes-avatar" target="_blank"><em>Avatar</em></a> finally opens today from Twentieth Century Fox and, as you&#8217;ve read by now, actually lives up to all the hype about transporting us in a much more visceral and immersive way. I spoke to James Cameron by phone last week from the London junket, and he really enjoyed geeking out for us.</p><h3 style="text-align: justify;"><a href="http://www.awn.com/articles/3d/cameron-geeks-out-avatar" target="_blank">Read more</a></h3><h2><em></em></h2><h3 style="text-align: justify;"><a href="http://www.awn.com/articles/visual-effects/avatar-game-changer/page/1%2C1" target="_blank">Read more</a></h3><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/gtrOovx4ACI&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/gtrOovx4ACI&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wS7Ri-TVm4A&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/wS7Ri-TVm4A&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><h3><a href="http://news.discovery.com/videos/avatar-making-the-movie/" target="_blank">Watch more</a></h3> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/avatar-making-the-movie.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>ZBrush 3.5 RC3 New Features</title><link>http://www.alias3dmedia.com/news/cg-news/zbrush-3-5-rc3-new-features.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/zbrush-3-5-rc3-new-features.html#comments</comments> <pubDate>Fri, 04 Dec 2009 09:03:01 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[3D Graphics]]></category> <category><![CDATA[CG News]]></category> <category><![CDATA[News]]></category> <category><![CDATA[Tutorials]]></category> <category><![CDATA[Zbrush]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=4011</guid> <description><![CDATA[ZBrush 3.5 aims to bring you creative freedom and an end to technical constraints. With new features like ZSpheres II, ZSketch, Quick Sketch, Surface Noise,]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-4014" title="ZBrush3-2" src="http://www.alias3dmedia.com/wp-content/uploads/2009/12/ZBrush3-2.jpg" alt="ZBrush3-2" width="576" height="210" /></p><p style="text-align: left;"><em>ZBrush 3.5 aims to bring you creative freedom and an end to technical constraints. With new features like ZSpheres II, ZSketch, Quick Sketch, Surface Noise, Planar brushes and many other new enhancements, your art will reach a whole new level.</em></p><p><em>With this new version, we have refined and added to ZBrush&#8217;s already exceptional toolset, improving the natural traditional media feel that ZBrush is famous for. We&#8217;ve made it easier than ever for you to create organic characters, mechanical objects, environments or product designs. If you are an illustrator, VFX or video game artist, product designer or just a hobbyist passionate about 3D, ZBrush is for you!</em></p><p><em>We invite you to discover the main new additions to ZBrush 3.5 &#8211; enhancements that are the foundation for the upcoming ZBrush 4! In addition, both versions are free upgrades for all registered ZBrush users!</em></p><h2 style="text-align: left;"></h2><p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/LonfSp3bWGY&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/LonfSp3bWGY&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p><h2 style="text-align: left;"><a href="http://www.pixologic.com/zbrush/zbrush350r3/" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/zbrush-3-5-rc3-new-features.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Pixologic ZBrush 3.5</title><link>http://www.alias3dmedia.com/news/cg-news/pixologic-zbrush-3-5.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/pixologic-zbrush-3-5.html#comments</comments> <pubDate>Sat, 24 Oct 2009 10:41:10 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3613</guid> <description><![CDATA[Pixologic ZBrush 3.5]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-3614" title="zbrush" src="http://www.alias3dmedia.com/wp-content/uploads/2009/10/zbrush.JPG" alt="zbrush" width="490" height="307" /></p><p style="text-align: left;"><span>Joseph Drust</span><img class="size-full wp-image-3615 alignright" title="2" src="http://www.alias3dmedia.com/wp-content/uploads/2009/10/2.JPG" alt="2" width="360" height="255" /><br /> <span>Senior Character Artist</span><br /> <span>Vicious Cycle Software.</span></p><p style="text-align: justify;">The new features in ZBrush 3.5 allow myself as an artist to explore my creative freedoms even further then before. The Pixologic team has really outdone themselves, ZBrush 3.5 is sculpting with real clay (but with undoes, symmetry, and about a thousand other additions.)</p><p style="text-align: justify;"><p style="text-align: justify;"><strong>Backtrack</strong><br /> The introduction of the new Backtrack settings allow for pinpoint drawing of line strokes when creating hard surface objects. Noise is outstanding allowing the artist to quickly create surface variation across an entire model instantly.</p><p style="text-align: justify;">The ability to export out HD normal and HD displacement maps removes the restraint of ever reaching too much detail.</p><p style="text-align: justify;">The new gradient system allows for an entirely new level of polypainting; with new masking abilities and Ambient Occlusion being built in I find myself no longer needing to branch out to external texturing program             Pixologic has not only raised the bar for Digital Sculpting yet again, but also in tutorials and learning. The Pixologic ZClassroom is an excellent learning system, with hundreds of free, easy to follow video tutorials. New and old users to ZBrush can easily gain information on controlling all the new 3.5 features (as well as the existing ones from 3.1.)</p><h2 style="text-align: left;"><a href="http://features.cgsociety.org/story_custom.php?story_id=5299" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/pixologic-zbrush-3-5.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>CGArena Oct &#8211; Nov 09 Issue Available Now</title><link>http://www.alias3dmedia.com/news/cg-news/cgarena-oct-nov-09-issue-available-now.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/cgarena-oct-nov-09-issue-available-now.html#comments</comments> <pubDate>Fri, 16 Oct 2009 09:27:35 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3547</guid> <description><![CDATA[CGArena Oct - Nov 09 Issue Available Now]]></description> <content:encoded><![CDATA[<p align="left"><img class="aligncenter size-full wp-image-3548" title="oct09_issue" src="http://www.alias3dmedia.com/wp-content/uploads/2009/10/oct09_issue.jpg" alt="oct09_issue" width="400" height="517" /></p><p align="left"><span>Oct &#8211; Nov  09 Issue Articles </span></p><ul><li>Interview with Lee Perry-Smith</li><li>Photoshop: Making of Homage</li><li>Maya: Making of Where&#8217;s She Looking</li><li>3ds Max: Making of Evil Gremlin</li><li>Photoshopr: Making of Clara</li><li>Winners: Accident Challenge</li><li>Gallery &#8211; Showcase of latest  3D inspiring art</li></ul><h2 style="text-align: center;"><a href="http://www.cgarena.com/ccount/click.php?id=257" target="_blank">DOWNLOAD</a></h2><h4 style="text-align: left;">Source : <a href="http://www.cgarena.com/freestuff/ezine/oct09_issue.html" target="_blank">http://www.cgarena.com</a></h4> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/cgarena-oct-nov-09-issue-available-now.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Pixar announces RenderMan Pro Server 15.0</title><link>http://www.alias3dmedia.com/news/cg-news/pixar-announces-renderman-pro-server-15-0.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/pixar-announces-renderman-pro-server-15-0.html#comments</comments> <pubDate>Sun, 04 Oct 2009 14:08:13 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3451</guid> <description><![CDATA[With the release of version 15.0 of its RenderMan Pro Server, Pixar Animation Studios introduces many powerful innovations. This includes unlimited threading per machine, volume primitives, important additions to the RSL, support for Disney&#8217;s forthcoming open-source Ptex per-face painted textures, imager shaders, an API for subdivision surfaces, and more. RenderMan Pro Server 15.0 also delivers [...]]]></description> <content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-3457" title="pixer" src="http://www.alias3dmedia.com/wp-content/uploads/2009/10/pixer.JPG" alt="pixer" width="528" height="300" /></p><p><span>With the release of version 15.0 of its RenderMan Pro Server, Pixar Animation Studios introduces many powerful innovations. This includes unlimited threading per machine, volume primitives, important additions to the RSL, support for Disney&#8217;s forthcoming open-source Ptex per-face painted textures, imager shaders, an API for subdivision surfaces, and more. RenderMan Pro Server 15.0 also delivers major performance increases for production scene rendering in the areas of ray tracing, ambient occlusion, improved thread scalability, and optimized memory management.</span></p><p><span>The introduction of unlimited threading enables studios and artists to maximize the full power of their rendering hardware, allowing each license of RenderMan to utilize any number of threads on the latest multi-core platforms. RenderMan Pro Server 15.0 is the first product to introduce unlimited threading, and will be followed by the next versions of RenderMan Studio and RenderMan for Maya.</span></p><p>&#8220;RenderMan Pro Server 15.0 packs an impressive number of great new features that we were able to deploy extremely quickly in our pipeline,&#8221; said Philippe Leprince, CG Pipeline Supervisor at Double Negative, London. &#8220;Refinements to the RenderMan Shading Language, texture mapping and threading, allowed us to make our shading pipeline more efficient while increasing overall quality. Ptex by itself is a revolution and we are reeling from the consequences as we integrate it into our upcoming shows.&#8221;</p><p>&#8220;With RenderMan Pro Server 15.0&#8242;s impressive new features and handsome performance improvements, Pixar shows once again that it is not content to rest on its laurels. The perpetual cycle of improvements makes the tools a joy to use and a sound investment too,&#8221; said Chris Bone, Head of Research and Development at Animal Logic in Sydney.<br /> RenderMan Pro Server 15.0 is compatible with Mac OS X, Linux 32-bit and 64-bit, Windows XP 32-bit, Windows Vista 32-bit and 64-bit, and Windows Vista 64-bit HPC Server. Separate upgrade pricing from RenderMan Pro Server 14.0 to 15.0 is also available. Evaluation copies of RenderMan Pro Server 15.0 are available upon request. In addition, Pixar&#8217;s maintenance program benefits customers with access to ongoing support and upgrades for an annual price.</p><p><strong>Related links:</strong><br /> <a href="http://www.pixar.com/" target="_blank">Pixar</a><br /> source : <a href="http://features.cgsociety.org/story.php?story_id=5279" target="_blank">http://features.cgsociety.org</a></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/pixar-announces-renderman-pro-server-15-0.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Holographic GPU renders at near real-time speeds</title><link>http://www.alias3dmedia.com/news/cg-news/holographic-gpu-renders-at-near-real-time-speeds.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/holographic-gpu-renders-at-near-real-time-speeds.html#comments</comments> <pubDate>Tue, 08 Sep 2009 09:56:01 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=3180</guid> <description><![CDATA[Holographic GPU renders at near real-time speeds]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-3181 aligncenter" title="holographic_keyboard_cat_ars" src="http://www.alias3dmedia.com/wp-content/uploads/2009/09/holographic_keyboard_cat_ars.jpg" alt="holographic_keyboard_cat_ars" width="273" height="153" /></p><p style="text-align: left;"><strong>Researchers develop specialized hardware to render holographic projections at near real-time speeds. The framerate leaves a bit to be desired, however, so don&#8217;t throw your 3D glasses away just yet.</strong></p><p style="text-align: left;">If the resurgence of 3D glasses at local cinemas are any indication, we all want a bit more, ahem, depth to our cinematic experience. Unfortunately, the stylish glasses don&#8217;t exactly lend themselves to an immersive experience. What would be really cool would be animated holograms. While holograms aren&#8217;t the easiest things in the world to make, it is possible to take a 3D computer model and compute the data necessary to generate a hologram that can be used to project a 3D image from a screen. Given that animation is largely computer generated now anyway, where are my holographic animated movies?</p><h2 style="text-align: left;"><a href="http://arstechnica.com/hardware/news/2009/08/holographic-gpu-renders-at-near-real-time-speeds.ars" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/holographic-gpu-renders-at-near-real-time-speeds.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Sony&#8217;s MotionPortrait turns photos into 3D animations</title><link>http://www.alias3dmedia.com/news/cg-news/sonys-motionportrait-turns-photos-into-3d-animations.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/sonys-motionportrait-turns-photos-into-3d-animations.html#comments</comments> <pubDate>Fri, 24 Jul 2009 11:31:24 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category> <category><![CDATA[3d]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=2826</guid> <description><![CDATA[Video: Sony's MotionPortrait turns photos into 3D animations with chilling effect]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-2827" title="2d-face-animation-motionportrait" src="http://www.alias3dmedia.com/wp-content/uploads/2009/07/2d-face-animation-motionportrait.jpg" alt="2d-face-animation-motionportrait" width="420" height="253" /></p><p style="text-align: justify;">We don&#8217;t pretend to understand the Japanese, we usually just nod graciously and smile when they dazzle us with their consumer electronics and robots. But Sony&#8217;s MotionPortrait is different, <a href="http://www.engadget.com/tag/solid%20alliance">SolidAlliance</a> different. The technology creates 3D graphics from 2D stills of human faces. The 3D faces can then be animated semi-realistically using standard computer graphics. In fact, we wouldn&#8217;t be surprised to find this tech in a CyberShot point-and-shoot in a few years out. Innocent enough until you see how it&#8217;s demonstrated. Click through to see the results and feel free to laugh or scream at the end &#8212; we did both in unison much to our surprise.</p><p style="text-align: justify;"><p><object width="425" height="344" data="http://www.youtube.com/v/bbkX7a8FSj8&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/bbkX7a8FSj8&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/sonys-motionportrait-turns-photos-into-3d-animations.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>CGArena June &#8211; July 09 Issue Articles</title><link>http://www.alias3dmedia.com/news/cg-news/cgarena-june-july-09-issue-articles.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/cgarena-june-july-09-issue-articles.html#comments</comments> <pubDate>Wed, 10 Jun 2009 11:41:50 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=2473</guid> <description><![CDATA[CGArena June - July 09 Issue Articles ]]></description> <content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2474" title="june09_issue" src="http://www.alias3dmedia.com/wp-content/uploads/2009/06/june09_issue.jpg" alt="june09_issue" width="400" height="517" /></p><p><span class="titling">June &#8211; July 09 Issue Articles </span></p><ul><li class="titling">Interview with Francisco A. Cortina</li><li class="titling">Photoshop: Portrait of Nathan</li><li class="titling">XSI: Making of Aramaki, Section 9</li><li class="titling">3ds Max: Making of Portrait of Martha</li><li class="titling">Painter: Making of Naval Officer</li><li class="titling">Gallery &#8211; Showcase of latest  3D inspiring art</li></ul><h2><a class="titling" href="http://www.cgarena.com/ccount/click.php?id=196"><span style="text-decoration: underline;">Download Now</span></a></h2><p><span class="maintext">(Minimum Requirement Acrobat 6)</span></p><p><span class="maintext">source : <a href="http://www.cgarena.com/freestuff/ezine/june09_issue.html" target="_blank">www.cgarena.com</a><br /> </span></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/cgarena-june-july-09-issue-articles.html/feed</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Introducing GoZBrush</title><link>http://www.alias3dmedia.com/news/cg-news/introducing-gozbrush.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/introducing-gozbrush.html#comments</comments> <pubDate>Wed, 03 Jun 2009 09:47:28 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category> <category><![CDATA[Zbrush]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=2408</guid> <description><![CDATA[One of the core functions of ZBrush has always been to provide artists with the ability to create in an environment that allows for complete freedom of expression.]]></description> <content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2410" title="gggtg" src="http://www.alias3dmedia.com/wp-content/uploads/2009/06/gggtg.jpg" alt="gggtg" width="268" height="173" /></p><p style="text-align: justify;"><span style="font-size: x-large;"><span style="color: #f88000;">O</span></span>ne of the core functions of ZBrush has always been to provide artists with the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working with in ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work.</p><p>We would now like to introduce you to, <span style="font-size: x-small;"><strong><span style="color: #000000;">G<span style="font-size: x-small;">o</span></span><span style="color: #f88000;">Z</span></strong></span>, a new core feature of ZBrush that will bring you even closer to creating at the speed of your imagination. With GoZ, artists can spend less time on technical aspects, and more time on simply being creative. With a single click of a button, GoZ lets you quickly transfer your geometry back and forth between ZBrush and other 3D application like Maya, Cinema 4D, and Modo, with many other applications soon to come. This means that you can place ZBrush and its GoZ feature at the center of any workflow. Not only can you instantly transfer geometry between ZBrush and other 3D applications, but any texture, normal, and displacement maps created with in ZBrush will automatically be connected to the appropriate shader networks in the program of your choosing. Now you are free to work with out the distraction of timely export and import operations. GoZ breaks down the walls between other applications extending the power and fluid nature of ZBrush even further. GoZ is actually a small glimpse at the many powerful features that have been developed for ZBrush 4. At this time we will be releasing the first version of GoZ with the next Mac OSX update in June, Windows users will be able to take advantage of GoZ along with all of the new features that have been added to ZBrush 4 when it is released this August.</p><h3 style="text-align: justify;">For now enjoy the preview movie : <a href="http://www.pixologic.com/zbrush/features/GoZBrush/" target="_blank">Click Here</a></h3> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/introducing-gozbrush.html/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>The Era of Classical CG</title><link>http://www.alias3dmedia.com/news/cg-news/the-era-of-classical-cg.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/the-era-of-classical-cg.html#comments</comments> <pubDate>Thu, 21 May 2009 11:26:49 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=2264</guid> <description><![CDATA[An interview with David Hockney caught my eye this week in The Guardian. The world-renowned artist had turned his hand to a spot of CG art and seemed to be quite impressed.]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-2263 aligncenter" title="eraofclassicalcg" src="http://www.alias3dmedia.com/wp-content/uploads/2009/05/eraofclassicalcg.jpg" alt="eraofclassicalcg" width="514" height="184" /></p><p style="text-align: justify;"><span style="color: #888888;"><strong><a onclick="javascript:pageTracker._trackPageview ('/outgoing/www.guardian.co.uk/education/2009/may/15/hockney-boys-art');" href="http://www.guardian.co.uk/education/2009/may/15/hockney-boys-art" target="_blank">An interview with David Hockney</a> caught my eye this week in <em>The Guardian</em>. The world-renowned artist had turned his hand to a spot of CG art and seemed to be quite impressed. For me the interview was a mixture of encouraging signs of a &#8216;traditional artist&#8217; starting to grasp the titanic opportunities of computer graphics, mixed with a few wrinkled brow moments as the same traditionalist misconceptions crept back in. </strong></span></p><p style="text-align: justify;"><span style="color: #888888;"><strong>Read the article yourself and I&#8217;d be interested to know what you think, but for me it started me thinking&#8230; </strong></span></p><h2 style="text-align: justify;"><span style="color: #888888;"><strong><a href="http://cgenie.com/articles/384-classical-cg-era.html" target="_blank"><span style="color: #000000;">Read more</span></a><br /> </strong></span></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/the-era-of-classical-cg.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Mark Breakspear</title><link>http://www.alias3dmedia.com/news/cg-news/mark-breakspear.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/mark-breakspear.html#comments</comments> <pubDate>Wed, 20 May 2009 09:25:31 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=2250</guid> <description><![CDATA[When Mark Breakspear, visual effects supervisor at Rainmaker UK finished work on the film “Da Vinci Code,” he took a bold step.]]></description> <content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-2249 aligncenter" title="im03" src="http://www.alias3dmedia.com/wp-content/uploads/2009/05/im03.jpg" alt="im03" width="482" height="365" /></p><h2 style="text-align: left;">Mark Breakspear</h2><h3><span class="titles">Digging the Invisible.<br /> Visual Effects Supervisor Mark Breakspear’s career path bends him toward virtual environments.</span></h3><p><span class="titles"><img class="alignright size-full wp-image-2251" title="im011" src="http://www.alias3dmedia.com/wp-content/uploads/2009/05/im011.jpg" alt="im011" width="308" height="336" /></span></p><p>When Mark Breakspear, visual effects supervisor at Rainmaker UK finished work on the film “Da Vinci Code,” he took a bold step. Because “Da Vinci Code” director Ron Howard couldn’t film inside San Sulpice church in Paris, Rainmaker had created a three-dimensional, photorealistic digital version of that church and of other locations difficult or impossible to access.</p><p>Breakspear calculated that the filmmakers would undergo the same or worse restrictions if they were to film author Dan Brown’s prequel “Angels and Demons.” So, he read the book, determined where he thought the main locations would be, went to Rome, and photographed the interiors even though the studio hadn’t landed the job.</p><p>He did this because he was afraid that after ‘Da Vinci Code’ released, the church would realize the production could use still photographs to fake locations the church had put off limits for filming.</p><h2><a href="http://features.cgsociety.org/story_custom.php?story_id=5064" target="_blank">Read more</a></h2> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/mark-breakspear.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Oxygen</title><link>http://www.alias3dmedia.com/news/cg-news/oxygen.html</link> <comments>http://www.alias3dmedia.com/news/cg-news/oxygen.html#comments</comments> <pubDate>Sun, 17 May 2009 10:05:21 +0000</pubDate> <dc:creator>admin</dc:creator> <category><![CDATA[CG News]]></category> <category><![CDATA[Demo Reel]]></category> <category><![CDATA[News]]></category><guid isPermaLink="false">http://www.alias3dmedia.com/?p=2218</guid> <description><![CDATA[This is Oxygen, produced at the Ringling College of Art + Design as my thesis for the department of Computer Animation. ]]></description> <content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2219" title="25" src="http://www.alias3dmedia.com/wp-content/uploads/2009/05/25.jpg" alt="25" width="446" height="331" /><br /> <object width="400" height="225" data="http://vimeo.com/moogaloop.swf?clip_id=4433312&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4433312&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object></p><p><a href="http://vimeo.com/4433312"></a></p> ]]></content:encoded> <wfw:commentRss>http://www.alias3dmedia.com/news/cg-news/oxygen.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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