Archive for 'CG NEWS'

Avatar: Making the Movie

Avatar: Making the Movie

Posted on 28. Dec, 2009 by admin.

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The long-awaited Avatar finally opens today from Twentieth Century Fox and, as you’ve read by now, actually lives up to all the hype about transporting us in a much more visceral and immersive way. I spoke to James Cameron by phone last week from the London junket, and he really enjoyed geeking out for us. Read [...]

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ZBrush 3.5 RC3 New Features

ZBrush 3.5 RC3 New Features

Posted on 04. Dec, 2009 by admin.

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ZBrush 3.5 aims to bring you creative freedom and an end to technical constraints. With new features like ZSpheres II, ZSketch, Quick Sketch, Surface Noise, Planar brushes and many other new enhancements, your art will reach a whole new level. With this new version, we have refined and added to ZBrush’s already exceptional toolset, improving the [...]

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Pixologic ZBrush 3.5

Pixologic ZBrush 3.5

Posted on 24. Oct, 2009 by admin.

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Joseph Drust Senior Character Artist Vicious Cycle Software. The new features in ZBrush 3.5 allow myself as an artist to explore my creative freedoms even further then before. The Pixologic team has really outdone themselves, ZBrush 3.5 is sculpting with real clay (but with undoes, symmetry, and about a thousand other additions.) Backtrack The introduction of the new Backtrack settings [...]

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CGArena Oct – Nov 09 Issue Available Now

CGArena Oct – Nov 09 Issue Available Now

Posted on 16. Oct, 2009 by admin.

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Oct – Nov 09 Issue Articles Interview with Lee Perry-Smith Photoshop: Making of Homage Maya: Making of Where’s She Looking 3ds Max: Making of Evil Gremlin Photoshopr: Making of Clara Winners: Accident Challenge Gallery – Showcase of latest 3D inspiring art DOWNLOAD Source : http://www.cgarena.com

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Pixar announces RenderMan Pro Server 15.0

Pixar announces RenderMan Pro Server 15.0

Posted on 04. Oct, 2009 by admin.

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With the release of version 15.0 of its RenderMan Pro Server, Pixar Animation Studios introduces many powerful innovations. This includes unlimited threading per machine, volume primitives, important additions to the RSL, support for Disney’s forthcoming open-source Ptex per-face painted textures, imager shaders, an API for subdivision surfaces, and more. RenderMan Pro Server 15.0 also delivers [...]

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Holographic GPU renders at near real-time speeds

Holographic GPU renders at near real-time speeds

Posted on 08. Sep, 2009 by admin.

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Researchers develop specialized hardware to render holographic projections at near real-time speeds. The framerate leaves a bit to be desired, however, so don’t throw your 3D glasses away just yet. If the resurgence of 3D glasses at local cinemas are any indication, we all want a bit more, ahem, depth to our cinematic experience. Unfortunately, the [...]

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Sony’s MotionPortrait turns photos into 3D animations

Sony’s MotionPortrait turns photos into 3D animations

Posted on 24. Jul, 2009 by admin.

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We don’t pretend to understand the Japanese, we usually just nod graciously and smile when they dazzle us with their consumer electronics and robots. But Sony’s MotionPortrait is different, SolidAlliance different. The technology creates 3D graphics from 2D stills of human faces. The 3D faces can then be animated semi-realistically using standard computer graphics. In [...]

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CGArena June – July 09 Issue Articles

CGArena June – July 09 Issue Articles

Posted on 10. Jun, 2009 by admin.

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June – July 09 Issue Articles Interview with Francisco A. Cortina Photoshop: Portrait of Nathan XSI: Making of Aramaki, Section 9 3ds Max: Making of Portrait of Martha Painter: Making of Naval Officer Gallery – Showcase of latest 3D inspiring art Download Now (Minimum Requirement Acrobat 6) source : www.cgarena.com

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Introducing GoZBrush

Introducing GoZBrush

Posted on 03. Jun, 2009 by admin.

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One of the core functions of ZBrush has always been to provide artists with the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working with in ZBrush feel like real world sculpting and painting is why so many have created such ground breaking [...]

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The Era of Classical CG

The Era of Classical CG

Posted on 21. May, 2009 by admin.

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An interview with David Hockney caught my eye this week in The Guardian. The world-renowned artist had turned his hand to a spot of CG art and seemed to be quite impressed. For me the interview was a mixture of encouraging signs of a ‘traditional artist’ starting to grasp the titanic opportunities of computer graphics, [...]

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Mark Breakspear

Mark Breakspear

Posted on 20. May, 2009 by admin.

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Mark Breakspear Digging the Invisible. Visual Effects Supervisor Mark Breakspear’s career path bends him toward virtual environments. When Mark Breakspear, visual effects supervisor at Rainmaker UK finished work on the film “Da Vinci Code,” he took a bold step. Because “Da Vinci Code” director Ron Howard couldn’t film inside San Sulpice church in Paris, Rainmaker had created a [...]

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Oxygen

Oxygen

Posted on 17. May, 2009 by admin.

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Chris Stoski

Chris Stoski

Posted on 15. May, 2009 by admin.

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‘Star Trek’ supervising matte painter Chris Stoski takes command to create his own ‘Wishes and Wants’. Chris Stoski has worked in many places including Matte World Digital, ILM and just recently started working with Doug Chiang at Image Movers Digital (IMD). He was at ILM for five years and for the past two he’s been Supervising [...]

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Flash vs. Silverlight: What Suits Your Needs Best?

Flash vs. Silverlight: What Suits Your Needs Best?

Posted on 11. May, 2009 by admin.

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With the release of Silverlight 1.0 and its subsequent versions, a debate started among designers and developers regarding choosing between Flash and Silverlight. Silverlight faces difficulties in capturing the market because of the maturity of Flash. However, Silverlight has managed to keep up by including certain features that designers and developers have always wanted to [...]

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Pixar Releases RenderMan Studio 2.0 & RenderMan for Maya 3.0

Pixar Releases RenderMan Studio 2.0 & RenderMan for Maya 3.0

Posted on 10. May, 2009 by admin.

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Pixar Animation Studios released version 2.0 of RenderMan Studio and version 3.0 of RenderMan for Maya. Built on the common foundation of Pixar’s core rendering technology, both releases feature substantial performance enhancements for production rendering, including faster multi-threading, optimized ray tracing, and other enhancements that will dramatically impact most scenes. New levels of customization will [...]

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Amazing 3D immersion technology

Amazing 3D immersion technology

Posted on 07. May, 2009 by admin.

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Thanks to the good folks at WATG’s Wimberly Labs, we got a tour today of some truly remarkable visualization and collaboration technology, including EON Reality’s immersive 3D room. The cave (or iCube, as we’re told they would prefer we call it) is comprised of three white walls and a floor, all about 10′ x 10′ in [...]

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