Archive for 'Render'
Making of Ayasha – Indian Hero
Posted on 02. Mar, 2010 by admin.
Before start designing any character you must know the characteristics of the character like what is the age, from which background character is coming, what was the objective etc…? So before I start to design my character I spotted some characteristic for that, and because my style is cartoony I would like my character be [...]
Continue Reading
Making Of Getty
Posted on 28. Feb, 2010 by admin.
I wanted to create an interior scene of the world famous Getty Center. The straight architecture of that center fascinated me, so I started with the simple modeling of the room. It had to be a tall room with a lot of space. I also wanted to have no direct sun light, so I ending [...]
Continue Reading
Making Of Aston Martin V8 Vantage
Posted on 22. Feb, 2010 by admin.
Software Used : Maya & Photoshop Introduction : This model started as part of a school assignment in a course I took a couple of years ago, which focused on hard surface modeling. After the course was done, I didn’t feel like working on the car again, since I thought it was finished and presentable (and besides, [...]
Continue Reading
Making Of Multi-Award Winning VFX Short Carbon Footprint
Posted on 19. Feb, 2010 by admin.
Software Used : 3ds Max, Brazil RS, Digital Fusion Introduction : This series of movies takes a look behind the making of multi-award winning VFX short “Carbon Footprint”. VFX supervisor and 3D artist Matt Chandler, from Jellyfish Pictures (London, UK), talks through various scenes and techniques used to create the two minute VFX sequence, which was nominated for [...]
Continue Reading
How to Create Really Cool Light Effects
Posted on 18. Feb, 2010 by admin.
In this tutorial, I will show you how create really cool and exceptional light effects using Photoshop and a bit of 3ds Max. Let’s get started! Read more
Continue Reading
Making of Classic Living Room
Posted on 12. Feb, 2010 by admin.
This is my first Making Of; it was a personal challenge in which I wanted to learn everything possibly refers to interiors. I will try to briefly explain the process of creating my image “Classic Living Room “. I used 3dsmax for the main development of the image and V-Ray as renderer. Also use the [...]
Continue Reading
Create a Gorgeous Abstract Greeble Scene in Cinema 4D
Posted on 08. Feb, 2010 by admin.
In this tutorial you will learn how to create a complex (around 600,000 polygons) abstract Greeble scene without getting into too much modeling. Loft NURBS, Sweep NURBS, Formula object, Structure tools, and Visible light will be used to create the scene, and Advanced Render will be applied to generate the final image. You will also [...]
Continue Reading
Making of S-Force
Posted on 29. Jan, 2010 by admin.
Software Used: 3ds Max, ZBrush, Photoshop and BodyPaint Whenever I try to make a new character, I always try to give that character a particular personality which is different from all my other characters. For “S-Force”, I decided I wanted to make a female character that was not only sexy, but also kind of powerful. This was the [...]
Continue Reading
Making of Distributor
Posted on 28. Jan, 2010 by admin.
Software Used: 3ds Max, VRay and Photoshop Concept: The main idea of this image was to create an atmospheric environment with a sci-fi setting. So I settled on the idea of a dimly lit room with a massive old distributer, dilapidated walls and plenty of rusty pipes. Read more
Continue Reading
Create an Abstract Armored Sphere Scene in Cinema 4D
Posted on 23. Jan, 2010 by admin.
In this tutorial you will learn how to create a complex abstract Armored Sphere scene in Cinema 4D. You will use structure tools (such as Extrude and Extrude Inner), HyperNURBS, and the Danel shader to create the scene, and then render it with Advanced Render, and finally add some depth of field in Photoshop. Read more
