Archive for 'Render'

10 best 3d tutorials

10 best 3d tutorials

Posted on 26. Aug, 2010 by admin.

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Creating Next-Gen Environment Textures using Total Textures Introduction: Hello, my name is Daniel Vijoi and I have been working in the gaming industry for 7 years. My current job is Lead Texture Artist at AMC Studio, a Romanian game development company based in Bucharest. During this time I have worked on [...]

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Cel Shading in Maya with Christophe Desse

Cel Shading in Maya with Christophe Desse

Posted on 01. Jun, 2010 by admin.

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We’re very fortunate to have Christophe Desse, who is working at Naughty Dog in Santa Monica, stop by Gnomon to create a tutorial on Cel Shading in Maya.

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Making of Deep Water Marine

Making of Deep Water Marine

Posted on 10. Apr, 2010 by admin.

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Software Used: XSI, ZBrush and Photoshop Concept: The first thing I needed to do was to pre-plan my project. This was important because my main focus was on my character modelling reel, and so I wanted to make the image work from all angles and be able to move. With these goals in mind, I firstly needed [...]

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Making of Batman Desertstorm

Making of Batman Desertstorm

Posted on 01. Apr, 2010 by admin.

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Hello everyone, here I will explain the few steps that were involved in the making of Batman Desertstorm for the Comicon Challenge ‘09. First I made the base mesh for all the parts separately. I usually make the head, torso and hands as one basemesh, but sculpting hard surface means subdivision levels go really high, so [...]

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Matte Painting: Making of Barbarossa

Matte Painting: Making of Barbarossa

Posted on 01. Apr, 2010 by admin.

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This is a matte painting that I have realized for the “Barbarossa” movie directed by Renzo Martinelli in 2009. The request of the director was for a singular version of the High Middle Ages Rome set in a river with a church in the background. I’ve been inspired from an old painting of Rome with [...]

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Making of Garage

Making of Garage

Posted on 27. Mar, 2010 by admin.

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Introduction Hi all! It’s a pleasure for me to give you an overall view of this project! This image started last summer… Due to vacation I decided to take a model from our short in development and use it to study lighting and shading with a cartoony look. I wanted to create an ambient with [...]

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Making Of German Soldier Bust

Making Of German Soldier Bust

Posted on 26. Mar, 2010 by admin.

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Introduction Hello my name is Rafael, I’m from Brazil and I’m here to show soon on this personal project that German Soldier Bust developed. The idea of creating a bust of a soldier, came the need to not have seen anything of this digital character so controversial. I maturing the idea of seeking references and finally [...]

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Making of Worker Robot

Making of Worker Robot

Posted on 26. Mar, 2010 by admin.

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Software Used: 3ds Max, VRay & Photoshop Introduction: The first time I watched Brazil by Terry Gilliam, I was so excited that I wanted to life in that town. I was affected by the technology that people were using, the difference in computers, transport, weapons, architecture and even dress styles. This technology, despite its gravity, made me [...]

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Creating Depth Of Field With 3DSMax & Photoshop

Creating Depth Of Field With 3DSMax & Photoshop

Posted on 24. Mar, 2010 by admin.

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Software Used : 3ds Max and Photoshop Depth of Field is a cool effect that lets you bring focus to particular objects in the scene and blurring the rest of the background and foreground. Depth of Field (DOF) works according to Z, so distance is one of the important settings. In this tutorial I am not going [...]

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Creating Bicycle Model in 3DS MAX

Creating Bicycle Model in 3DS MAX

Posted on 24. Mar, 2010 by admin.

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Introduction This tutorial will show you how to use editable poly to create a bicycle. You will learn how to use editable poly and simple shapes like cylinder and box to create assets for the 3d mesh. I will also show how to manipulate turbo smooth modifier in your advantage. Read more

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Making of Ayasha – Indian Hero

Making of Ayasha – Indian Hero

Posted on 02. Mar, 2010 by admin.

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Before start designing any character you must know the characteristics of the character like what is the age, from which background character is coming, what was the objective etc…? So before I start to design my character I spotted some characteristic for that, and because my style is cartoony I would like my character be [...]

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Making Of Getty

Making Of Getty

Posted on 28. Feb, 2010 by admin.

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I wanted to create an interior scene of the world famous Getty Center. The straight architecture of that center fascinated me, so I started with the simple modeling of the room. It had to be a tall room with a lot of space. I also wanted to have no direct sun light, so I ending [...]

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Making Of Aston Martin V8 Vantage

Making Of Aston Martin V8 Vantage

Posted on 22. Feb, 2010 by admin.

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Software Used : Maya & Photoshop Introduction : This model started as part of a school assignment in a course I took a couple of years ago, which focused on hard surface modeling. After the course was done, I didn’t feel like working on the car again, since I thought it was finished and presentable (and besides, [...]

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Making Of Multi-Award Winning VFX Short Carbon Footprint

Making Of Multi-Award Winning VFX Short Carbon Footprint

Posted on 19. Feb, 2010 by admin.

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Software Used : 3ds Max, Brazil RS, Digital Fusion Introduction : This series of movies takes a look behind the making of multi-award winning VFX short “Carbon Footprint”.  VFX supervisor and 3D artist Matt Chandler, from Jellyfish Pictures (London, UK), talks through various scenes and techniques used to create the two minute VFX sequence, which was nominated for [...]

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How to Create Really Cool Light Effects

How to Create Really Cool Light Effects

Posted on 18. Feb, 2010 by admin.

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In this tutorial, I will show you how create really cool and exceptional light effects using Photoshop and a bit of 3ds Max. Let’s get started! Read more

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Making of Classic Living Room

Making of Classic Living Room

Posted on 12. Feb, 2010 by admin.

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This is my first Making Of; it was a personal challenge in which I wanted to learn everything possibly refers to interiors. I will try to briefly explain the process of creating my image “Classic Living Room “. I used 3dsmax for the main development of the image and V-Ray as renderer. Also use the [...]

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