Archive for '3D tutorials'
Making of Ayasha – Indian Hero
Posted on 02. Mar, 2010 by admin.
Before start designing any character you must know the characteristics of the character like what is the age, from which background character is coming, what was the objective etc…? So before I start to design my character I spotted some characteristic for that, and because my style is cartoony I would like my character be [...]
Continue Reading
Making Of Getty
Posted on 28. Feb, 2010 by admin.
I wanted to create an interior scene of the world famous Getty Center. The straight architecture of that center fascinated me, so I started with the simple modeling of the room. It had to be a tall room with a lot of space. I also wanted to have no direct sun light, so I ending [...]
Continue Reading
Making Of Aston Martin V8 Vantage
Posted on 22. Feb, 2010 by admin.
Software Used : Maya & Photoshop Introduction : This model started as part of a school assignment in a course I took a couple of years ago, which focused on hard surface modeling. After the course was done, I didn’t feel like working on the car again, since I thought it was finished and presentable (and besides, [...]
Continue Reading
Creating Normandy SR1 in 3DS MAX
Posted on 22. Feb, 2010 by admin.
Introduction In this tutorial I will show ho w to model Normandy Space ship from mass effect. Step 1 I will begin as usually by finding a reference for the model. I found this sketch on www.gamespot.com. When you making complicated things like that you need to make shore they perfectly aligned. And after I placed them like [...]
Continue Reading
Making Of Who is Spock?
Posted on 19. Feb, 2010 by admin.
Software Used : Silo, ZBrush, 3ds Max & Photoshop Introduction : Here is my latest personal work “Who Is Spock”. I wanted to make a Mr Spock of our day, so he could something like a simple astronaut, or even the original Mr Spock himself, who has come to pay us a visit from the future. So… who is [...]
Continue Reading
Making Of Multi-Award Winning VFX Short Carbon Footprint
Posted on 19. Feb, 2010 by admin.
Software Used : 3ds Max, Brazil RS, Digital Fusion Introduction : This series of movies takes a look behind the making of multi-award winning VFX short “Carbon Footprint”. VFX supervisor and 3D artist Matt Chandler, from Jellyfish Pictures (London, UK), talks through various scenes and techniques used to create the two minute VFX sequence, which was nominated for [...]
Continue Reading
How to Create Really Cool Light Effects
Posted on 18. Feb, 2010 by admin.
In this tutorial, I will show you how create really cool and exceptional light effects using Photoshop and a bit of 3ds Max. Let’s get started! Read more
Continue Reading
How to make a Cascading Text Animation
Posted on 18. Feb, 2010 by admin.
Final Render PART 1 In this tutorial, I show you how to make a fun cascading text effect shown below using Cinema 4D. Mograph, shader effectors, step effectors, and extrude nurbs. I also show you how to light the scene by using some reflective white cards and my upcoming Studio Light Kit. PART 2 In the second part of [...]
Continue Reading
Making Of Papageno The Bird Catcher
Posted on 17. Feb, 2010 by admin.
Software Used : ZBrush, Maya, Photoshop & Mudbox Concept : I’ve always been interested in classic paintings and the old masters who are the fathers of the artistic movement in Europe and the US. This image is one from my Epic and Classical series. I didn’t want to just mimic the same old painters’ styles; with this [...]
Continue Reading
Making of Classic Living Room
Posted on 12. Feb, 2010 by admin.
This is my first Making Of; it was a personal challenge in which I wanted to learn everything possibly refers to interiors. I will try to briefly explain the process of creating my image “Classic Living Room “. I used 3dsmax for the main development of the image and V-Ray as renderer. Also use the [...]
