Making Of Dominance War IV: Bishop
Posted on 30. Jun, 2009 by admin in 3D tutorials, Zbrush

Introduction
The Dominance War is an annual game art character competition involving many different forums worldwide. This year, the choices of races you could create were Demon, Machine and Norm (basically anything NOT a machine or a demon and wielding a magical item) and then a series of classes within those races. Though my first instinct was to make the biggest, meanest demon I possibly could… I really wanted to challenge myself this year; go beyond my comfort zone and do something that wasn’t a safe choice for me. So I decided on “Bishop.”
In this article, I will attempt to cover the various different steps of his creation, from concept to final render. I’ve also included three accompanying movies, which can be found at the end of the article.
Concepts
When the competition started, I had NO idea what I wanted to do. There were many different ideas floating around in my head, but nothing that really called out to me. Using the program “Alchemy” I started cranking out a bunch of different rough thumbnails that could represent the character designs I had in mind. This worked out really well because it mean that I spent very little time getting hung up on details and would know fairly quickly if a design was going to be “the one.” After taking some time to consider each (and with some helpful feedback from my forum mates) I decided to take the chunky, gun wielding cleric a little further












One Comment
allegra buy
10. Aug, 2009
Wonderful!
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