Archive for '3D tutorials'

10 best 3d tutorials

10 best 3d tutorials

Posted on 26. Aug, 2010 by admin.

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Creating Next-Gen Environment Textures using Total Textures Introduction: Hello, my name is Daniel Vijoi and I have been working in the gaming industry for 7 years. My current job is Lead Texture Artist at AMC Studio, a Romanian game development company based in Bucharest. During this time I have worked on [...]

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Cel Shading in Maya with Christophe Desse

Cel Shading in Maya with Christophe Desse

Posted on 01. Jun, 2010 by admin.

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We’re very fortunate to have Christophe Desse, who is working at Naughty Dog in Santa Monica, stop by Gnomon to create a tutorial on Cel Shading in Maya.

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Stylized Character Modeling in Maya 2010

Stylized Character Modeling in Maya 2010

Posted on 14. May, 2010 by admin.

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Introduction: This tutorial is designed for beginners, who are attempting to make their first “cartoony” or stylized characters. It was created in Maya 2010 in conjunction with the Animation Workshop school in Denmark. The tutorial is recorded in real time, with no ’skipping ahead’ or double speed, so [...]

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Making of The Princess

Making of The Princess

Posted on 30. Apr, 2010 by admin.

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Introduction & Refrences : Hello guys, my name is Marcos Nicacio and I’m here to show you the process I used to create my recent work: The Princess. This project was requested by Nitroglicerina studio, and they provided to me a sketch  I was then free to create my vision of [...]

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Create a Logo Dispersion Effect using Particle Flow and After Effects

Create a Logo Dispersion Effect using Particle Flow and After Effects

Posted on 20. Apr, 2010 by admin.

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As you may know, when you get a grasp on particles in CG, the possibilities of what you can accomplish are nearly limitless. In this 3ds Max based Particle Flow tutorial, you will learn an easy method of dispersing a logo into particles using materials. Read more

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Making of Deep Water Marine

Making of Deep Water Marine

Posted on 10. Apr, 2010 by admin.

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Software Used: XSI, ZBrush and Photoshop Concept: The first thing I needed to do was to pre-plan my project. This was important because my main focus was on my character modelling reel, and so I wanted to make the image work from all angles and be able to move. With these goals in mind, I firstly needed [...]

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How to Create an Incredible Typographic Illustration

How to Create an Incredible Typographic Illustration

Posted on 08. Apr, 2010 by admin.

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All work and no play makes Jack a dull boy. In this two-part tutorial, we’re going to learn how to bring a simple proverb into a complex typographic illustration that achieves a level of realism without actually using any photos. Yes, we’re going to build this idea from the bottom up. In the first part, [...]

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Making of Batman Desertstorm

Making of Batman Desertstorm

Posted on 01. Apr, 2010 by admin.

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Hello everyone, here I will explain the few steps that were involved in the making of Batman Desertstorm for the Comicon Challenge ‘09. First I made the base mesh for all the parts separately. I usually make the head, torso and hands as one basemesh, but sculpting hard surface means subdivision levels go really high, so [...]

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ParticleFlow, TreeProxies tutorials

ParticleFlow, TreeProxies tutorials

Posted on 27. Mar, 2010 by admin.

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Download project File Evermotion ParticleFlow TreeProxies from evermotion on Vimeo. http://www.evermotion.org

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Making of Garage

Making of Garage

Posted on 27. Mar, 2010 by admin.

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Introduction Hi all! It’s a pleasure for me to give you an overall view of this project! This image started last summer… Due to vacation I decided to take a model from our short in development and use it to study lighting and shading with a cartoony look. I wanted to create an ambient with [...]

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Making Of German Soldier Bust

Making Of German Soldier Bust

Posted on 26. Mar, 2010 by admin.

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Introduction Hello my name is Rafael, I’m from Brazil and I’m here to show soon on this personal project that German Soldier Bust developed. The idea of creating a bust of a soldier, came the need to not have seen anything of this digital character so controversial. I maturing the idea of seeking references and finally [...]

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Making of Worker Robot

Making of Worker Robot

Posted on 26. Mar, 2010 by admin.

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Software Used: 3ds Max, VRay & Photoshop Introduction: The first time I watched Brazil by Terry Gilliam, I was so excited that I wanted to life in that town. I was affected by the technology that people were using, the difference in computers, transport, weapons, architecture and even dress styles. This technology, despite its gravity, made me [...]

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Creating Depth Of Field With 3DSMax & Photoshop

Creating Depth Of Field With 3DSMax & Photoshop

Posted on 24. Mar, 2010 by admin.

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Software Used : 3ds Max and Photoshop Depth of Field is a cool effect that lets you bring focus to particular objects in the scene and blurring the rest of the background and foreground. Depth of Field (DOF) works according to Z, so distance is one of the important settings. In this tutorial I am not going [...]

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Creating Bicycle Model in 3DS MAX

Creating Bicycle Model in 3DS MAX

Posted on 24. Mar, 2010 by admin.

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Introduction This tutorial will show you how to use editable poly to create a bicycle. You will learn how to use editable poly and simple shapes like cylinder and box to create assets for the 3d mesh. I will also show how to manipulate turbo smooth modifier in your advantage. Read more

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Working With Photographic Reference

Working With Photographic Reference

Posted on 22. Mar, 2010 by admin.

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Introduction: This 3 part video tutorial by ten24’s James Busby will show the process of preparing and using photographic reference to create realistic human characters. Part 1 will show the steps taken in Photoshop with parts 2 and 3 focusing on the methods used in Lightwave. Also available for download with this tutorial is the base [...]

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Making of Ayasha – Indian Hero

Making of Ayasha – Indian Hero

Posted on 02. Mar, 2010 by admin.

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Before start designing any character you must know the characteristics of the character like what is the age, from which background character is coming, what was the objective etc…? So before I start to design my character I spotted some characteristic for that, and because my style is cartoony I would like my character be [...]

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