Archive for March, 2009

How to view normal maps within Mudbox 2009" by Ashraf Aiad

Posted on 31. Mar, 2009 by admin.

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There have been some great improvements in Mudbox 2009 SP1. One new feature is the ability to view normal maps on top of your low poly mesh. This will confirm that the map was extracted correctly before exporting to your game engine or other 3D application.LINK:http://www.free3dtutorials.com/modeling/mudbox/how-to-view-normal-maps-within-mudbox-2009.php

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How to render your Mudbox file in Mental ray by Ashraf Aiad

Posted on 31. Mar, 2009 by admin.

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In this tutorial we are going to explore “how to” render the low poly mesh that was exported out of Mudbox with mental ray for Maya , and match the same number of polys of the high rez. model in Mudbox.LINK:http://www.free3dtutorials.com/rendering/maya/how-to-render-your-mudbox-file-in-mental-ray.php

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3DS Max Tutorials – Simple Tyre Tutorial

Posted on 31. Mar, 2009 by admin.

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Simple Tyre TutorialThis tutorial shows a “quick & dirty” method of creating Tyres using a “low poly” mesh.It is not meant to be the most detailed or accurate method (there are other tutorials on the internet that outline detailed tyre creation with all the little subtle bumps and indents – excellent for closeups) but the [...]

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Studio 3D Max Tips and Tutorials – Modelling a Headlight

Posted on 31. Mar, 2009 by admin.

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Headlights are an important part of any car model.In this tutorial I will outline how to make a quick and simple round headlight using 3D Studio Max 7/7.5 and mental Ray – although it should be perfectly possible to use earlier versions. The second part will outline a method for texturing teh light lens with [...]

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3DS Max Tutorials – Step by Step creation of "Schnorbill"

Posted on 31. Mar, 2009 by admin.

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This Tutorial will cover the lighting setting up, textures and rendering of the image above. The basic model will be supplied. Discussion and creation of the paint textures will be covered in depth – highlighting a way to mimic HDRI images for reflections. Creation of the simple wheels and tyres will be covered including advanced [...]

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New Autodesk Middleware Empowers Game Developers

Posted on 30. Mar, 2009 by admin.

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Autodesk, Inc., (NASDAQ: ADSK) has announced new versions of its two runtime technologies for the game engine – Autodesk HumanIK 4 animation middleware and Autodesk Kynapse 6 artificial intelligence (AI) middleware. Autodesk’s high-performance middleware solutions are flexible, production-proven and backed by solid support. The products have been adopted for at least 100 triple-A titles, including [...]

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Making Of Unplugged by Luis Ramos

Posted on 30. Mar, 2009 by admin.

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For this project I didn’t make any sketches, because I already had an idea of what I wanted to make. Since my idea was make a scene with my bass, I simply put the actual bass by my side whilst I was working on its model. Having the real model is very good [...]

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Create a Breathtakingly Awesome Rain Scene – Day 2

Posted on 29. Mar, 2009 by admin.

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In part 2 of Alex’s massive tutorial we finish the tutorial with the construction of the last scene.LINK:http://ae.tutsplus.com/tutorials/vfx/create-a-breathtakingly-awesome-rain-scene-day-2/

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Patterns in motion

Posted on 27. Mar, 2009 by admin.

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Find new and interesting ways to experiment with animated vector patterns in your motion graphics work…The following tutorial shows you the basic methods for creating patterns in your motion graphics work. We’ll show you how to use a still photograph as a background on which to animate vector graphics, and how to embed the animated [...]

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Working with type in Illustrator

Posted on 27. Mar, 2009 by admin.

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Martin Fewell spreads the word on creating bold typographic postersAdobe Illustrator is an essential tool in a designer’s kit. In this tutorial we are going to produce a self-promotional poster using Adobe Illustrator CS3. LINK:http://www.computerarts.co.uk/tutorials/2d__and__photoshop/working_with_type_in_illustrator

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Making of The Cursed Pirate by Rohan Oka, India/Canada

Posted on 27. Mar, 2009 by admin.

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The cursed pirate was a project that required a lot of back and forth in ideas and modeling. It started off with a doodle / Thumbnail sketch ( lots of em ) on paper to the final render in Maya. Sometimes I got lost in the look of the character but my friends and teachers [...]

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Autodesk Introduces 3ds Max 2010

Posted on 27. Mar, 2009 by admin.

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Autodesk, Inc.(NASDAQ: ADSK) has introduced Autodesk 3ds Max 2010 software – the latest version of its 3D modeling, animation and rendering product – offering nearly 350 additional features. The 2010 release provides innovative creative tools: a render-quality viewport display and at least 100 new Graphite modeling tools. It also offers powerful new capabilities that help [...]

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Model the Ironman Helmetby Bracer Jack, Singapore

Posted on 27. Mar, 2009 by admin.

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When I first saw Adi Granov’s Ironman Helmet design in the movie, I was overwhelmed by how he had designed something that looked so geometrically simple yet harbors such a high-tech sophisticated look. LINK:http://www.cgarena.com/freestuff/tutorials/max/ironman_helmet/helmet.html

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Making of Tidusby Rishi Raj, India

Posted on 27. Mar, 2009 by admin.

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Hi, my name is Rishi and I am a 3d Character artist. In this article I am going to take you through the making of Tidus… my inspirational character. This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go. I’m [...]

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15 Minutes of Glory – Making of

Posted on 27. Mar, 2009 by admin.

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I did not expect that a little roddent climbing at the top of a microphone, hoping for his fifteen minutes of glory, would draw such an attention and receive so many comments. As the matter in fact, I’ve been usually experimenting with black and white graphics mostly, finding their gloomy atmosphere much more interesting. That’s [...]

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Fume FX: Advanced – the ultimate solution for Fume FX Training

Posted on 27. Mar, 2009 by admin.

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The sequel to the highly acclaimed Fume FX: Essentials, which is hasmade its way into practically every major visual effects studioaround the world as their primary resource for fluids and Fume FX, aswell as utilized during the development of many big Hollywood visualeffects films. With over 10,000 units sold, this makes the Fume FX: Essentials [...]

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