Archive for March, 2009
How to view normal maps within Mudbox 2009" by Ashraf Aiad
Posted on 31. Mar, 2009 by admin.
There have been some great improvements in Mudbox 2009 SP1. One new feature is the ability to view normal maps on top of your low poly mesh. This will confirm that the map was extracted correctly before exporting to your game engine or other 3D application.LINK:http://www.free3dtutorials.com/modeling/mudbox/how-to-view-normal-maps-within-mudbox-2009.php
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How to render your Mudbox file in Mental ray by Ashraf Aiad
Posted on 31. Mar, 2009 by admin.
In this tutorial we are going to explore “how to” render the low poly mesh that was exported out of Mudbox with mental ray for Maya , and match the same number of polys of the high rez. model in Mudbox.LINK:http://www.free3dtutorials.com/rendering/maya/how-to-render-your-mudbox-file-in-mental-ray.php
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3DS Max Tutorials – Simple Tyre Tutorial
Posted on 31. Mar, 2009 by admin.
Simple Tyre TutorialThis tutorial shows a “quick & dirty” method of creating Tyres using a “low poly” mesh.It is not meant to be the most detailed or accurate method (there are other tutorials on the internet that outline detailed tyre creation with all the little subtle bumps and indents – excellent for closeups) but the [...]
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Studio 3D Max Tips and Tutorials – Modelling a Headlight
Posted on 31. Mar, 2009 by admin.
Headlights are an important part of any car model.In this tutorial I will outline how to make a quick and simple round headlight using 3D Studio Max 7/7.5 and mental Ray – although it should be perfectly possible to use earlier versions. The second part will outline a method for texturing teh light lens with [...]
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3DS Max Tutorials – Step by Step creation of "Schnorbill"
Posted on 31. Mar, 2009 by admin.
This Tutorial will cover the lighting setting up, textures and rendering of the image above. The basic model will be supplied. Discussion and creation of the paint textures will be covered in depth – highlighting a way to mimic HDRI images for reflections. Creation of the simple wheels and tyres will be covered including advanced [...]
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New Autodesk Middleware Empowers Game Developers
Posted on 30. Mar, 2009 by admin.
Autodesk, Inc., (NASDAQ: ADSK) has announced new versions of its two runtime technologies for the game engine – Autodesk HumanIK 4 animation middleware and Autodesk Kynapse 6 artificial intelligence (AI) middleware. Autodesk’s high-performance middleware solutions are flexible, production-proven and backed by solid support. The products have been adopted for at least 100 triple-A titles, including [...]
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Making Of Unplugged by Luis Ramos
Posted on 30. Mar, 2009 by admin.
For this project I didn’t make any sketches, because I already had an idea of what I wanted to make. Since my idea was make a scene with my bass, I simply put the actual bass by my side whilst I was working on its model. Having the real model is very good [...]
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Create a Breathtakingly Awesome Rain Scene – Day 2
Posted on 29. Mar, 2009 by admin.
In part 2 of Alex’s massive tutorial we finish the tutorial with the construction of the last scene.LINK:http://ae.tutsplus.com/tutorials/vfx/create-a-breathtakingly-awesome-rain-scene-day-2/
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Patterns in motion
Posted on 27. Mar, 2009 by admin.
Find new and interesting ways to experiment with animated vector patterns in your motion graphics work…The following tutorial shows you the basic methods for creating patterns in your motion graphics work. We’ll show you how to use a still photograph as a background on which to animate vector graphics, and how to embed the animated [...]
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Working with type in Illustrator
Posted on 27. Mar, 2009 by admin.
Martin Fewell spreads the word on creating bold typographic postersAdobe Illustrator is an essential tool in a designer’s kit. In this tutorial we are going to produce a self-promotional poster using Adobe Illustrator CS3. LINK:http://www.computerarts.co.uk/tutorials/2d__and__photoshop/working_with_type_in_illustrator
