Creating Clay Render with 3ds max 2010 and Mental Ray

Creating Clay Render with 3ds max 2010 and Mental Ray

Posted on 22. Nov, 2009 by admin.

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In this video, from “Production Instruction with 3ds Max 2010: Volume I”, we’ll take advantage of mental ray’s ProMaterials to create a nice clay render of the interior scene we’ve been working on. By rendering using the technique shown in this video, we can create a clean and clear render that showcases our work in [...]

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Using nCloth with Character Animation

Using nCloth with Character Animation

Posted on 22. Nov, 2009 by admin.

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Getting Started
nCloth is a very powerful tool and is pretty easy to use. I’m no expert on it but I’ve been able to use it for things I’ve needed it for. Whether it’s a table cloth, curtains, capes, or in this tutorial, a cloak, nCloth has many possibilities.
Note: You can create an nCloth object with [...]

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Simplify Your Curves Adjustments

Simplify Your Curves Adjustments

Posted on 21. Nov, 2009 by admin.

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In Photoshop CS4 a great new feature was added to the curves adjustment. It’s called the on-click image adjustment tool. You’ll find that using this tool will make the curves adjustment a snap.

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Making of Nihal from the Land of the Wind

Making of Nihal from the Land of the Wind

Posted on 21. Nov, 2009 by admin.

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Software Used:
Modo & Photoshop
Inspiration:
The inspiration for this image came from the protagonist of the Licia Troisi’s novels, Nihal from the Land of the Wind, a young half-elf female warrior.  A very popular Italian illustrator, and friend of mine, Paolo Barbier had created the illustrations for the novels’ covers and an illustrated book [...]

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Making of the Rider

Making of the Rider

Posted on 20. Nov, 2009 by admin.

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Introduction
This is the 5th challenge that I joined and my first artwork which was a grand winner. I am really happy to say that with all the efforts and hard work I did, it is really worth.
With my previous challenges I can compare and see how my skills improved a lot, I know that [...]

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Making Of The Tunnel – Using Total Textures

Making Of The Tunnel – Using Total Textures

Posted on 20. Nov, 2009 by admin.

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Software Used :
3ds Max, mental ray & Photoshop
Introduction :
For my latest work I choose to reproduce a piece of concept art by Seung Ho Henrik, “The Tunnel” (Fig.01). I thought this would make an interesting choice as far as the textures, the lighting and the general atmosphere involved were concerned. Modeling in this scene was [...]

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Making Of Steam Traveler

Making Of Steam Traveler

Posted on 19. Nov, 2009 by admin.

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Software Used :
3ds Max, Photoshop, Digital Fusion
Introduction :
Hello guys!
I hope that everyone is in an amazing mood and has smiles on their faces and if not, I will try to make you smile. Big thank to everyone who supported me on the forums and thank you for reading this article!
I recently finished my new [...]

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Video Tutorial: Showcasing the Model

Video Tutorial: Showcasing the Model

Posted on 19. Nov, 2009 by admin.

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In this series of tutorials I’ll be showcasing different ways to present your models. I start by showing an interesting way of making an object appear as if it’s being constructed from the ground up. And in the second tutorial we will explore how to present your model on the web as a 2D [...]

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